ID:88815
 
Keywords: game
Coming to the end of a University semester is always a bit of a shock to the system, not unlike losing a temp job. Compounding this, of course, is the whole Christmas rigmarole.

So, considering all these disruptions, I didn't achieve a whole lot last week. However, I did achieve a little. The core infrastructure was done before I went on vacation, and I mostly stitched up the major holes in the GUI last week.


Compare to the screenshot from two weeks ago to get a fair reflection of what I accomplished after finals and Christmas week.

Now I'm mostly constructing a static map and adding the last two necessary entities: a means to switch sector control, and a hostile exterior force. Features such as a dynamically generated map or even a working save game mechanism are sitting on the sidelines until I have a playable game complete.

The goal with Project Shock has been to complete something simple, and so long as I don't try to complicate things, that goal should be attainable. In my mind, I've a couple good days of work left (give or take a day) and then I'd have something completely playable finished. Not feature complete, only a rough version, but playable. However, I can't truly fathom any complications that may arise, so the best possible ETA I can give is the game developer's standby, "when it's done."
What is the game all about? What's the basic premise for the gameplay?
The basic premise of the gameplay (aside from me trying to keep things simple) is that the player(s) are turned loose on a functional futuristic sandbox of sorts with the eventual goal of capturing the surrounding sectors and being scored on how efficiently they did it.

I put some more details in that post of two weeks ago.