Geldonyetich

Joined: Aug 5 2008

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Leveraging over a quarter century of gaming-related social withdrawal into aspiring game design with all the speed and subtlety of an arctic glacier.

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Geldonyetich
Feb 29 2012, 11:47 pm
Come back to my Blog and I see it's a forum now. Oh, well. In any case, I just wanted to say this: next time I do an entry here, I'd rather have a playable game to show for it.

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7
 
/list scope from inheritance is lost immediately after it's been passed via return() instead of the line afterward.
5
 
Were it mentioned within the documentation of BYOND that mob.group only allows adding other mobs to it, you'd have …
2
 
Looks like "Ryokoshi" attempted to call NEStalgia's legitimacy into question on Wikipedia despite the fact that it had …
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23
 
A wall of text, waxing philosophical.
5
 
Well, Skyrim was fun. But, after 145 hours of it (according to Steam), I largely stopped caring. Bethesda is great at …
2
 
Apparently, Zoloft is fun.
6
 
Once in awhile, I write these things just to let everybody know I'm alive.
0
 
Maybe I should name my whole blog that. But anyway, here's me explaining what I've been doing wrong all this time.
2
 
Whining, gamer angst, and ponies.
10
 
A patented Geldonyetich progress-by-lack-of-progress report.
0
 
Some progress was made this week, despite losing a computer monitor, although Deus Ex 3 looms.
1
 
This week, I watched about 90 episodes of the Nostalgia Critic and browsed forums. In terms of doing anything at all …
1
 
Progress was poor this week. Nonetheless, I'm committed to making a Sunday progress report.
4
 
Last week was spent revamping the structure of my virtual universe.
0
 
Raptr being the universal instant messenger I use to keep track of my game time ( http://www.raptr.com ). Basically, it …
8
 
My little open-ended space RPG thingy is actually back on track.
5
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5
 
Sort of. Actually, I'm just giving away a ton of code and icons. Have fun!
2
Incomplete Version Of Planetbreakers: INCLUDES SOURCECODE
0
Incomplete Version Of Future Shock: INCLUDES SOURCE CODE
0
 
Wherein talk about my incredible philosophical grip on failing to create games.
8
 
Life just keeps a-passin' me by. However, I thought I'd drop you fine BYOND folk a line to let you know what I'm up to.
6
 
Wherein I mention I recovered some vital source code and what my real hangup might be.
2
 
Wherein I decide I'm just too good at slacking.
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22
 
I think perhaps there are few worse positions to commit to development than I am in right now. I'm going to see what I …
2
 
Terraria and S.P.A.Z. have snatched week of development from me. However, I don't anticipate much difficulty with the …
2
 
Whereupon I discuss my twisted tale of mad game design this weekend taking me down a road that is the exact opposite of …
5
 
Turns out some of my code was missing, so I decided my GSDC2011 project will be to complete my GSDC2010 project.
2
 
After three paragraphs of bloviation, I announce my conditions for my GSDC'11 entry. Then I change my mind because I …
3
 
My hard drive exploded, but things are all better now.
4
 
Mostly me whining about my life situation.
9
 
I admit I was distracted by a kid's cartoon before launching into a new resolution of motivation.
6
 
Hey, all, I'm still alive. I've just been having a miserable couple of months.
4
 
Wherein I feebly try to turn my falling off the game developer wagon to play Rift into a serviceable excuse.
8
 
Oh, not much, just saying I'm still kicking but there's not a whole lot going on at the moment.
3
 
Wherein I lay down a scientific examination of levels of productivity in order to justify my lack of it following a …
0
 
I said, tongue so far in cheek it threatened to split off into another dimension.
2
 
I've been largely stalled in development since shortly after writing that entry. The resulting writer's block has been …
0
 
Another progress report + screenshot on my epic space game thingy.
6
 
I'm saying My Own Net Dream tends to shift with my mood. I don't know if it's because I get bored of my old ideas or …
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1
 
I've still some pretty big decisions to make along the lines of what, exactly, the player is doing here, but my skills …
0
 
Rapid progress is being made on my game development. Just which direction it seems to be going is anyone's guess, as …
1
 
I take a break from my code slavery to talk about what I learned whilst hauling around digital boulders lately.
10
 
I jeopardize all motivation in announcing what I'm doing ahead of time in a bid to etch in stone a good framework in …
1
 
No matter how tall the skyscraper, eventually you run out of necessity to build the frame and have to turn to actually …
2
 
By that, I seem to be referring to the contents of my brain as I continue to attempt to create a game.
7
 
What's the greatest enemy for a reasonably creative fellow? Not lack of good ideas, but chronic indecision between …
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