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7 |
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| /list scope from inheritance is lost immediately after it's been passed via return() instead of the line afterward.
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5 |
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| Were it mentioned within the documentation of BYOND that mob.group only allows adding other mobs to it, you'd have …
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2 |
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| Looks like "Ryokoshi" attempted to call NEStalgia's legitimacy into question on Wikipedia despite the fact that it had …
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23 |
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| A wall of text, waxing philosophical.
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5 |
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| Well, Skyrim was fun. But, after 145 hours of it (according to Steam), I largely stopped caring. Bethesda is great at …
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2 |
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| Apparently, Zoloft is fun.
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6 |
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| Once in awhile, I write these things just to let everybody know I'm alive.
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0 |
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| Maybe I should name my whole blog that. But anyway, here's me explaining what I've been doing wrong all this time.
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2 |
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| Whining, gamer angst, and ponies.
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10 |
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| A patented Geldonyetich progress-by-lack-of-progress report.
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0 |
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| Some progress was made this week, despite losing a computer monitor, although Deus Ex 3 looms.
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1 |
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| This week, I watched about 90 episodes of the Nostalgia Critic and browsed forums. In terms of doing anything at all …
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1 |
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| Progress was poor this week. Nonetheless, I'm committed to making a Sunday progress report.
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4 |
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| Last week was spent revamping the structure of my virtual universe.
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0 |
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| Raptr being the universal instant messenger I use to keep track of my game time ( http://www.raptr.com ). Basically, it …
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8 |
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| My little open-ended space RPG thingy is actually back on track.
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5 |
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2 |
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5 |
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| Sort of. Actually, I'm just giving away a ton of code and icons. Have fun!
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2 |
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| Incomplete Version Of Planetbreakers: INCLUDES SOURCECODE
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0 |
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| Incomplete Version Of Future Shock: INCLUDES SOURCE CODE
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0 |
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| Wherein talk about my incredible philosophical grip on failing to create games.
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8 |
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| Life just keeps a-passin' me by. However, I thought I'd drop you fine BYOND folk a line to let you know what I'm up to.
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6 |
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| Wherein I mention I recovered some vital source code and what my real hangup might be.
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2 |
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| Wherein I decide I'm just too good at slacking.
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22 |
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| I think perhaps there are few worse positions to commit to development than I am in right now. I'm going to see what I …
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2 |
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| Terraria and S.P.A.Z. have snatched week of development from me. However, I don't anticipate much difficulty with the …
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2 |
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| Whereupon I discuss my twisted tale of mad game design this weekend taking me down a road that is the exact opposite of …
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5 |
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| Turns out some of my code was missing, so I decided my GSDC2011 project will be to complete my GSDC2010 project.
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2 |
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| After three paragraphs of bloviation, I announce my conditions for my GSDC'11 entry. Then I change my mind because I …
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3 |
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| My hard drive exploded, but things are all better now.
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4 |
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| Mostly me whining about my life situation.
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9 |
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| I admit I was distracted by a kid's cartoon before launching into a new resolution of motivation.
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6 |
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| Hey, all, I'm still alive. I've just been having a miserable couple of months.
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4 |
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| Wherein I feebly try to turn my falling off the game developer wagon to play Rift into a serviceable excuse.
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8 |
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| Oh, not much, just saying I'm still kicking but there's not a whole lot going on at the moment.
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3 |
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| Wherein I lay down a scientific examination of levels of productivity in order to justify my lack of it following a …
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0 |
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| I said, tongue so far in cheek it threatened to split off into another dimension.
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2 |
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| I've been largely stalled in development since shortly after writing that entry. The resulting writer's block has been …
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0 |
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| Another progress report + screenshot on my epic space game thingy.
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6 |
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| I'm saying My Own Net Dream tends to shift with my mood. I don't know if it's because I get bored of my old ideas or …
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2 |
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1 |
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| I've still some pretty big decisions to make along the lines of what, exactly, the player is doing here, but my skills …
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0 |
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| Rapid progress is being made on my game development. Just which direction it seems to be going is anyone's guess, as …
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1 |
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| I take a break from my code slavery to talk about what I learned whilst hauling around digital boulders lately.
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10 |
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| I jeopardize all motivation in announcing what I'm doing ahead of time in a bid to etch in stone a good framework in …
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1 |
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| No matter how tall the skyscraper, eventually you run out of necessity to build the frame and have to turn to actually …
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2 |
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| By that, I seem to be referring to the contents of my brain as I continue to attempt to create a game.
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7 |
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| What's the greatest enemy for a reasonably creative fellow? Not lack of good ideas, but chronic indecision between …
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0 |
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Feb 29 2012, 11:47 pm