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        <title>Gerdan's site</title>
        <link>http://www.byond.com/members/Gerdan</link>
        <description></description>
        <lastBuildDate>Fri, 10 Feb 2012 21:31:30 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>scan a tile</title>
            <link>http://www.byond.com/members/Gerdan?command=view_post&amp;post=169222</link>
            <guid>http://www.byond.com/members/Gerdan?command=view_post&amp;post=169222</guid>
            <pubDate>Tue, 19 Jul 2005 07:06:27 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gerdan?command=view_comments&amp;post=169222#comments</comments>
            
            <description>is there an easier way to scan a tile, for example in front of the mob, then this?&lt;br&gt;
&lt;br&gt;
oh and the scan should distinguish between different turfs in that tile (like &quot;oh there is a wall&quot; or &quot;oh there is water&quot;)&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/A&lt;br&gt;A = locate(/turf/wall) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; block(locate(x,y+1,z),locate(x,y+1,z))
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;</description>
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