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    <channel>
        <title>GhostAnime's site</title>
        <link>http://www.byond.com/members/GhostAnime</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 03:55:34 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Forum question: Admin History</title>
            <link>http://www.byond.com/members/GhostAnime?command=view_post&amp;post=241930</link>
            <guid>http://www.byond.com/members/GhostAnime?command=view_post&amp;post=241930</guid>
            <pubDate>Fri, 03 Feb 2012 18:55:16 +0000</pubDate>
            
            <comments>http://www.byond.com/members/GhostAnime?command=view_comments&amp;post=241930#comments</comments>
            
            <description>Is the &quot;Admin History&quot; meant to be shown to everyone?</description>
        </item>
                <item>
            <title>Download URL verification</title>
            <link>http://www.byond.com/members/GhostAnime?command=view_post&amp;post=132391</link>
            <guid>http://www.byond.com/members/GhostAnime?command=view_post&amp;post=132391</guid>
            <pubDate>Sun, 06 Feb 2011 06:37:11 +0000</pubDate>
            
            <comments>http://www.byond.com/members/GhostAnime?command=view_comments&amp;post=132391#comments</comments>
            
            <description>Just a quick question, when the BYOND hub checks if a link is valid ornot, does it look for the extension .zip?&lt;br&gt;
&lt;br&gt;
The reason is for my XMLQuest demo. In the website I use, I renamed the extension to .piz (zip backwards) so that the file can be hosted. Last I checked, DS had no problem extracting the source from the renamed extension.&lt;br&gt;
&lt;br&gt;
I tried the link and it was still working so I wanted to make sure that the reason why the site says that the file URL is invalid due to the extension being .piz not .zip</description>
        </item>
                <item>
            <title>Debating to release source</title>
            <link>http://www.byond.com/members/GhostAnime?command=view_post&amp;post=107910</link>
            <guid>http://www.byond.com/members/GhostAnime?command=view_post&amp;post=107910</guid>
            <pubDate>Wed, 02 Feb 2011 13:27:09 +0000</pubDate>
            
            <comments>http://www.byond.com/members/GhostAnime?command=view_comments&amp;post=107910#comments</comments>
            
            <description>EDIT:&lt;br&gt;
I have decided to formally discontinue the game and not release the source code. Nintendo has launched their official Pokemon TCG Online (PTCGO), currently in beta.&lt;br&gt;
&lt;a href=&quot;http://www.pokemontcg.com/tc&quot;&gt;http://www.pokemontcg.com/tc&lt;/a&gt;&lt;br&gt;
&lt;hr&gt;
With school and life, I just don't seem to have much time, let alone working on my PTCG gsmr. I'm debating on whether releasing the source code so people can continue programming PTCG (which I love) or wait for someone to make their own to surpass what I made (which is not hard). Decisions, decisions :S</description>
        </item>
                <item>
            <title>Reason why I did not program for a while</title>
            <link>http://www.byond.com/members/GhostAnime?command=view_post&amp;post=105485</link>
            <guid>http://www.byond.com/members/GhostAnime?command=view_post&amp;post=105485</guid>
            <pubDate>Thu, 09 Dec 2010 13:35:44 +0000</pubDate>
            
            <comments>http://www.byond.com/members/GhostAnime?command=view_comments&amp;post=105485#comments</comments>
            
            <description>&lt;a href=&quot;http://www.phdcomics.com/comics/archive.php?comicid=463&quot;&gt;&lt;img src=&quot;http://www.phdcomics.com/comics/archive/phd060204s.gif&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Maybe after my finals (ends next Friday) I will have time to go through PTCG and fix many of the bugs and introduce a special surprise...maybe</description>
        </item>
                <item>
            <title>Pokemon TCG - Version 1.2</title>
            <link>http://www.byond.com/members/GhostAnime?command=view_post&amp;post=101550</link>
            <guid>http://www.byond.com/members/GhostAnime?command=view_post&amp;post=101550</guid>
            <pubDate>Mon, 06 Sep 2010 20:56:56 +0000</pubDate>
            
            <comments>http://www.byond.com/members/GhostAnime?command=view_comments&amp;post=101550#comments</comments>
            
            <description>Hi everyone,&lt;br&gt;
As you may see, I released a beta version for PTCG v. 1.2&lt;br&gt;
&lt;br&gt;
This has many bug fixes from previous version, and unfortunately, some new ones.&lt;br&gt;
&lt;br&gt;
I would like it if you can report any bugs, problems or suggestions on this post ^_^ Who knows, you may even get rewarded for being so helpful :O!&lt;br&gt;
&lt;br&gt;
One bug I have discovered thus far is when the game shuffles your deck, your hand is shuffled in to it as well! This has been rectified for the next version.&lt;br&gt;
&lt;br&gt;
Thank you very much for your help ^_^&lt;br&gt;
&lt;br&gt;
If you are wondering what PP are, their Pokepoints. They will be like how it is in YuGiOh, you need to earn points to buy decks and boosters. This is not implemented in this beta version but it will be in the next one.&lt;br&gt;
&lt;br&gt;
Why is it important to earn PP when you can have almost any card in the Freemode deck? Well, I'll be implementing the RP decks!&lt;br&gt;
&lt;br&gt;
Unfortunately, with school and work, the final plan I have for the game will take quite a while to achieve... but this will make things interesting :o</description>
        </item>
                <item>
            <title>Introducing LIMITED cards</title>
            <link>http://www.byond.com/members/GhostAnime?command=view_post&amp;post=101180</link>
            <guid>http://www.byond.com/members/GhostAnime?command=view_post&amp;post=101180</guid>
            <pubDate>Tue, 31 Aug 2010 03:27:20 +0000</pubDate>
            
            <comments>http://www.byond.com/members/GhostAnime?command=view_comments&amp;post=101180#comments</comments>
            
            <description>The following Pokemon cards are LIMITED, which means that it can only be used if you have that card - even freemode decks won't allow you to add more than what you have!&lt;br&gt;
&lt;br&gt;
___'s Spinarak is obtainable to those who have the Helper Medal (which another opportunity to get it will come by soon *hint hint*). No plan of how to put in ___'s Ariados... for now. I may make it as a part of a tournament prize.&lt;br&gt;
&lt;br&gt;
As you can tell, I started working somewhat on my Pokemon TCG game. I fixed up some problems from the previous version and right now, trying to finish off the Gym Challenge series, put in PokePoints (think credits to buy booster packs/themes in the game), a tutorial NPC, a Free-mode NPC challenger (with an upgraded AI system than the current, more simple minded, AI) and a RP-mode NPC challenger.&lt;br&gt;
&lt;br&gt;
I am more likely to release a beta version after the Challenge series is put in and the PokePoints implemented though.&lt;br&gt;
&lt;br&gt;
Anyways, on to the limited cards:&lt;br&gt;
&lt;br&gt;
___'s Spinarak&lt;br&gt;
LIMITED|HOLO card&lt;br&gt;
hp = 60&lt;br&gt;
ele = GRASS&lt;br&gt;
weak = FIRE&lt;br&gt;
retreat = 0&lt;br&gt;
Pokemon power = &quot;Swarm&quot; (If P is &amp;lt;= 2/3 (which is 20 here)), attack damage is doubled.)&lt;br&gt;
&lt;br&gt;
Poison Sting (10 dmg)&lt;br&gt;
1 Grass Energy (1G)&lt;br&gt;
Flip a coin. If heads, the Defending Pokémon is now Poisoned.&lt;br&gt;
&lt;br&gt;
Leech Life (20 dmg)&lt;br&gt;
1G, 1C (C = colourless aka any)&lt;br&gt;
If the Defending Pokémon is damaged, recover your HP byhalf of the damage caused.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
___'s Ariados&lt;br&gt;
LIMITED|HOLO card&lt;br&gt;
hp = 90&lt;br&gt;
ele = GRASS&lt;br&gt;
weak = FIRE&lt;br&gt;
retreat = 2&lt;br&gt;
Pokemon power = &quot;Swarm&quot;&lt;br&gt;
&lt;br&gt;
Toxic Jab (30 dmg)&lt;br&gt;
3G&lt;br&gt;
Flip a coin. If heads, the Defending Pokémon is now Severly Poisoned, it now takes 20 Poison damage instead of 10. If tails, the Defending Pokemon is now Poisoned, taking 10 Poison damage.&lt;br&gt;
&lt;br&gt;
Toxic Bite (20 dmg)&lt;br&gt;
5G&lt;br&gt;
The Defending Pokémon is now Severly Poisoned, it now takes 20 Poison damage instead of 10. Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Confused.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Edit: If you want to try the buggy version with what I have right now, let me know - but do not expect a helper medal out of it (that would be given out for helping me debug the beta version) .</description>
        </item>
                <item>
            <title>Clearing a single medal</title>
            <link>http://www.byond.com/members/GhostAnime?command=view_post&amp;post=195026</link>
            <guid>http://www.byond.com/members/GhostAnime?command=view_post&amp;post=195026</guid>
            <pubDate>Sun, 18 Jul 2010 13:32:07 +0000</pubDate>
            
            <comments>http://www.byond.com/members/GhostAnime?command=view_comments&amp;post=195026#comments</comments>
            
            <description>Thus far, with no procedure in BYOND to directly clear, how can you clear a single medal? Well, two ways.&lt;br&gt;
1) Delete the medal and put it back up (well, I haven;t tried this but it should work in theory)&lt;br&gt;
&lt;br&gt;
2) Parse through the medal page to get the list of players who earned the medal and clear it.&lt;br&gt;
&lt;br&gt;
Obviously, this is the second method. This is essentially a plug-and-play type of script, the only thing that needs to be changed is the URL to the medal, which the information (particularly the medal #) can be obtained through view source on the medal page.&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
client/New()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;        medal_url_page = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;http://www.byond.com/games/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Hub key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[hub name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;?command=view_medals_ajax&amp;amp;medal=&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[medal #]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;amp;full=1&amp;quot;&lt;/span&gt;   &lt;span class=&quot;dmcomment&quot;&gt;//  You can get the medal # by looking through the page source on the medal section&lt;/span&gt;&lt;br&gt;        medal_name&lt;br&gt;        http&lt;br&gt;        i = 1&lt;br&gt;    src &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Starting erasing&amp;quot;&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;()&lt;span class=&quot;dmcomment&quot;&gt;//     Infinite loop, like while(1)&lt;/span&gt;&lt;br&gt;        http = world.Export(medal_url_page)     &lt;span class=&quot;dmcomment&quot;&gt;//      Gets the HTML from the medal page&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!http)&lt;br&gt;            CRASH(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Is your internet working?&amp;quot;&lt;/span&gt;)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;  &lt;br&gt;        http = file2text(http[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;CONTENT&amp;quot;&lt;/span&gt;])       &lt;span class=&quot;dmcomment&quot;&gt;//      Getting the text of the html&lt;/span&gt;&lt;br&gt;        &lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(findtext(http,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;no players have earned this medal&amp;quot;&lt;/span&gt;))  &lt;span class=&quot;dmcomment&quot;&gt;//  If this cannot be found, that means all of the medals for that has been gone&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;break&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!medal_name)     &lt;span class=&quot;dmcomment&quot;&gt;//      Making sure you want to delete the medal&lt;/span&gt;&lt;br&gt;            alert(http)&lt;br&gt;            &lt;span class=&quot;dmcomment&quot;&gt;//  Parsing for the medal name&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/n = findtext(http,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;title=&amp;quot;&lt;/span&gt;)+7&lt;br&gt;            n = copytext(http,n,findtext(http,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;\&quot;&amp;quot;&lt;/span&gt;,n))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(alert(src,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Are you sure you want to delete the medal \&quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[n]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;\&quot;?&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Erase Medal: &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[n]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;?_?&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;) != &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;break&lt;/span&gt;&lt;br&gt;&lt;br&gt;            medal_name = n&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;()&lt;br&gt;            &lt;span class=&quot;dmcomment&quot;&gt;//  Clearing the people listed on the medal page&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Xkey=findtext(http, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;http://www.byond.com/members/&amp;quot;&lt;/span&gt;)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!Xkey) &lt;span class=&quot;dmcomment&quot;&gt;//  If no more members for that page remains, we break out of the loop to get other people&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;break&lt;/span&gt;&lt;br&gt;            Xkey+=29&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/End = findtext(http, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;\&quot;&amp;quot;&lt;/span&gt;, Xkey)&lt;br&gt;            Xkey = copytext(http, Xkey, End)&lt;br&gt;            &lt;span class=&quot;dmcomment&quot;&gt;//  src &amp;lt;&amp;lt; &amp;quot;world.ClearMedal([medal_name],[Xkey])&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(world.ClearMedal(medal_name,Xkey))&lt;br&gt;                src &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Erased &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Xkey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; (#&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[i++]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;)&amp;quot;&lt;/span&gt;&lt;br&gt;            http = copytext(http, End)&lt;br&gt;    src &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Ending erasing!&amp;quot;&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;</description>
        </item>
                <item>
            <title>Clearing the hub scores</title>
            <link>http://www.byond.com/members/GhostAnime?command=view_post&amp;post=195027</link>
            <guid>http://www.byond.com/members/GhostAnime?command=view_post&amp;post=195027</guid>
            <pubDate>Sat, 15 May 2010 15:31:01 +0000</pubDate>
            
            <comments>http://www.byond.com/members/GhostAnime?command=view_comments&amp;post=195027#comments</comments>
            
            <description>Here you go, three different versions (Personally, version 1 is all you really needed *shrugs*). Not even sure if this is the correct section either...&lt;br&gt;
&lt;br&gt;
Version 1: Clearing the game's hub (assuming that world.hub and world.hub_password is already defined):
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Clear_Scores()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.ckey != &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;key&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;  &lt;span class=&quot;dmcomment&quot;&gt;//  Safety&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmcomment&quot;&gt;// The following gets the keys listed and converts it to a list&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/L =  params2list(world.GetScores())&lt;br&gt;        &lt;span class=&quot;dmcomment&quot;&gt;//  Looping through the keys obtained and nulling the scores&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/K &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; L)&lt;br&gt;        world.SetScores(K,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Version 2: Defining the HUB + HUB_PASS (Good for accessing other hubs)&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
    &lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Clear_Scores()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.ckey != &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;key&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;  &lt;span class=&quot;dmcomment&quot;&gt;//  Safety&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/HUB = world.hub&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/HUB_PASS = world.hub_password&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/L =  params2list(world.GetScores(,,HUB, HUB_PASS))&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/K &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; L)&lt;br&gt;        world.SetScores(K,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;, HUB, HUB_PASS)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Version 3: Having an input ask you for the hub + hub_password.&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Clear_Scores()&lt;br&gt;    &lt;span class=&quot;dmcomment&quot;&gt;//  In case you want to access another hub then the one you are running, simply redefine&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmcomment&quot;&gt;//  If you want to run for the game itself, you can get rid of the two vars and make it simply var/list/L =  params2list(world.GetScores())&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.ckey != &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;key&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;  &lt;span class=&quot;dmcomment&quot;&gt;//  Safety&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/HUB = input(src, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What hub address do you wish to clear?&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Clear hub scores&amp;quot;&lt;/span&gt;, world.hub) &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; text|null&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!HUB) &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/HUB_PASS = input(src, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What is the hub's password?&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Clear hub scores&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; text|null&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!HUB_PASS) &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;    &lt;br&gt;    &lt;span class=&quot;dmcomment&quot;&gt;// The following gets the keys listed and converts it to a list&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/L =  params2list(world.GetScores(,,HUB, HUB_PASS))&lt;br&gt;    &lt;br&gt;    &lt;span class=&quot;dmcomment&quot;&gt;// Going through the list of keys and deleting all their scores &lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/K &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; L)&lt;br&gt;        world.SetScores(K,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;, HUB, HUB_PASS)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;</description>
        </item>
                <item>
            <title>Code Rage!</title>
            <link>http://www.byond.com/members/GhostAnime?command=view_post&amp;post=181520</link>
            <guid>http://www.byond.com/members/GhostAnime?command=view_post&amp;post=181520</guid>
            <pubDate>Mon, 12 Apr 2010 02:26:47 +0000</pubDate>
            
            <comments>http://www.byond.com/members/GhostAnime?command=view_comments&amp;post=181520#comments</comments>
            
            <description>&lt;a href=&quot;http://www.dilbert.com/strips/comic/1998-06-04/&quot;&gt;&lt;img src=&quot;http://www.dilbert.com/dyn/str_strip/000000000/00000000/0000000/000000/10000/2000/700/12776/12776.strip.gif&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Anyone got any other funny programming links?</description>
        </item>
                <item>
            <title>Code Rage</title>
            <link>http://www.byond.com/members/GhostAnime?command=view_post&amp;post=94169</link>
            <guid>http://www.byond.com/members/GhostAnime?command=view_post&amp;post=94169</guid>
            <pubDate>Sun, 11 Apr 2010 22:04:16 +0000</pubDate>
            
            <comments>http://www.byond.com/members/GhostAnime?command=view_comments&amp;post=94169#comments</comments>
            
            <description>&lt;a href=&quot;http://www.dilbert.com/strips/comic/1998-06-04/&quot;&gt;&lt;img src=&quot;http://www.dilbert.com/dyn/str_strip/000000000/00000000/0000000/000000/10000/2000/700/12776/12776.strip.gif&quot;&gt;&lt;/a&gt;</description>
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