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        <title>Gizhy's site</title>
        <link>http://www.byond.com/members/Gizhy</link>
        <description></description>
        <lastBuildDate>Thu, 23 May 2013 19:25:56 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Pixel Art Payment Information</title>
            <link>http://www.byond.com/members/Gizhy?command=view_post&amp;post=787172</link>
            <guid>http://www.byond.com/members/Gizhy?command=view_post&amp;post=787172</guid>
            <pubDate>Thu, 31 May 2012 00:47:49 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gizhy?command=view_comments&amp;post=787172#comments</comments>
            
            <description>I've always been iffy about hiring a pixel artist from BYOND, due to the fact that BYOND doesn't really have a secure way of being sure you'll receive your art after it's done, and no sure way of know whether or not you'll receive your payment once the art is sent.&lt;br&gt;
&lt;br&gt;
So a couple questions arose when I gave it some thought.&lt;br&gt;
&lt;br&gt;
1.) Which person/people are the most reliable when it comes to paying for Pixel Artwork?&lt;br&gt;
&lt;br&gt;
2.) What are the going rates for icons with about 1-15 states, and each state varying from 1-20 frames.&lt;br&gt;
&lt;br&gt;
If I am suppose to post this under: Art &amp; Sounds&lt;br&gt;
I apologize.</description>
        </item>
                <item>
            <title>Windows 8 Consumer Preview</title>
            <link>http://www.byond.com/members/Gizhy?command=view_post&amp;post=610770</link>
            <guid>http://www.byond.com/members/Gizhy?command=view_post&amp;post=610770</guid>
            <pubDate>Sun, 01 Apr 2012 03:28:45 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gizhy?command=view_comments&amp;post=610770#comments</comments>
            
            <description>Has anyone else tried the new Windows 8? I've installed it on my computer and am currently trying it as I'm typing. But I must say it is a nice piece of work.&lt;br&gt;
&lt;br&gt;
Here is a link to the download site.&lt;br&gt;
It comes in an easy to install &quot;.exe&quot; setup file.&lt;br&gt;
&lt;a href=&quot;http://windows.microsoft.com/en-US/windows-8/consumer-preview&quot;&gt;Download Windows 8&lt;/a&gt;</description>
        </item>
                <item>
            <title>Full BYOND use on Ubuntu 11.10</title>
            <link>http://www.byond.com/members/Gizhy?command=view_post&amp;post=582321</link>
            <guid>http://www.byond.com/members/Gizhy?command=view_post&amp;post=582321</guid>
            <pubDate>Tue, 27 Mar 2012 01:58:33 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gizhy?command=view_comments&amp;post=582321#comments</comments>
            
            <description>I am wondering if their are any ways of using BYOND on Ubuntu 11.10 to develop games. I know their is WINE, but I've done some research and by the looks of it, their are a lot of graphical issues, etc when using WINE. Does anyone know any easy or any method at all of developing games on BYOND with Ubuntu 11.10.&lt;br&gt;
&lt;br&gt;
Reason I ask is because I'm using Ubuntu due to the fact that it does less CPU-sucking then Windows, and my computer speed has increased dramatically after the switch.</description>
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                <item>
            <title>How reliable is SendPage()</title>
            <link>http://www.byond.com/members/Gizhy?command=view_post&amp;post=570236</link>
            <guid>http://www.byond.com/members/Gizhy?command=view_post&amp;post=570236</guid>
            <pubDate>Sat, 24 Mar 2012 10:33:41 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gizhy?command=view_comments&amp;post=570236#comments</comments>
            
            <description>How reliable is SendPage() to send emails from games? Does the game need to be online for the email to send correctly? Or can I send it while the game is not being hosted?</description>
        </item>
                <item>
            <title>Gizhy's Back</title>
            <link>http://www.byond.com/members/Gizhy?command=view_post&amp;post=560519</link>
            <guid>http://www.byond.com/members/Gizhy?command=view_post&amp;post=560519</guid>
            <pubDate>Thu, 22 Mar 2012 05:12:10 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gizhy?command=view_comments&amp;post=560519#comments</comments>
            
            <description>I just wanted to come on and say Gizhy's back with a new membership and I plan on sticking around! I will be creating new games for BYOND in the future. Check out &lt;a href=&quot;http://gizhygames.com/&quot;&gt;GizhyGames.Com&lt;/a&gt; for more information on my games, and their updates. If you wish to create an account with us please do. Just note that I am still working on a friend system, and a messaging system for the website for the users to communicate between one another.</description>
        </item>
                <item>
            <title>Programming</title>
            <link>http://www.byond.com/members/Gizhy?command=view_post&amp;post=132284</link>
            <guid>http://www.byond.com/members/Gizhy?command=view_post&amp;post=132284</guid>
            <pubDate>Fri, 29 Jul 2011 09:21:20 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gizhy?command=view_comments&amp;post=132284#comments</comments>
            
            <description>I was wondering, what do you think would be a good idea to help improve an keep mine or anyone's programming skills sharp? For one, would making snippets help much? I tend to make a standard game. With leveling systems, etc. I do this with different game genre's to help me get the hang of coming up with multiple things when I need them. I know this would help me improve my programming skills. Although I do not release said games, due to the fact that they're just there to help me improve in the field of programming.&lt;br&gt;
&lt;br&gt;
I'm just trying to figure out how to advance in programming. I've read an understand everything in the DM Guide, and of course I've read the Reference over and over again.&lt;br&gt;
&lt;br&gt;
There is not really anything I want to learn specifically. Other then programming, which I know very fluently as of now. I just want to know how I could master it.&lt;br&gt;
&lt;br&gt;
&lt;u&gt;Any comments, suggestions would be very helpful thanks.&lt;/u&gt;</description>
        </item>
                <item>
            <title>Server Uptime</title>
            <link>http://www.byond.com/members/Gizhy?command=view_post&amp;post=195020</link>
            <guid>http://www.byond.com/members/Gizhy?command=view_post&amp;post=195020</guid>
            <pubDate>Thu, 28 Jul 2011 14:57:59 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gizhy?command=view_comments&amp;post=195020#comments</comments>
            
            <description>&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmcomment&quot;&gt;/*&lt;br&gt;This is a code snippet I decided to make while I was waiting for the mail to arrive.&lt;br&gt;The title is pretty self-explanatory.&lt;br&gt;*/&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;    Seconds = 0;Minutes = 0;Hours = 0 &lt;span class=&quot;dmcomment&quot;&gt;// Global Variables for Seconds, Minutes, and Hours.&lt;/span&gt;&lt;br&gt;world&lt;br&gt;    New()&lt;br&gt;        ..()&lt;br&gt;        Uptime() &lt;span class=&quot;dmcomment&quot;&gt;// Run the Uptime() procedure. Which is initialized at runtime.&lt;/span&gt;&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Uptime()&lt;br&gt;    world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Seconds]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;:&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Minutes]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;:&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Hours]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt; &lt;span class=&quot;dmcomment&quot;&gt;// Displays the server uptime.&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Seconds &amp;gt;= 60) {Minutes += 1;Seconds = 0} &lt;span class=&quot;dmcomment&quot;&gt;// If your seconds variable value is above or is 60. Then add + 1 to the Minutes, then return Seconds to 0.&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Minutes &amp;gt;= 60) {Hours += 1;Minutes = 0}&lt;br&gt;    Seconds ++ &lt;span class=&quot;dmcomment&quot;&gt;// ++ the Seconds variable so the counter doesn't stop.&lt;/span&gt;&lt;br&gt;    spawn(10) Uptime() &lt;span class=&quot;dmcomment&quot;&gt;// Every ten server ticks call Uptime()&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;span class=&quot;dmcomment&quot;&gt;/*&lt;br&gt;Just an FWI. For those of you who don't know how long a tick is I'll tell you.&lt;br&gt;&lt;br&gt;1 Tick = 1/10th of a second.&lt;br&gt;&lt;br&gt;10 Ticks = 1 Second.&lt;br&gt;&lt;br&gt;600 Ticks = 1 Minute.&lt;br&gt;&lt;br&gt;3600 Ticks = 1 Hour.&lt;br&gt;&lt;br&gt;QUOTE Popisfizzy:&lt;br&gt;FYI, 60 minutes * 60 seconds = 3600 seconds.&lt;br&gt;*/&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;</description>
        </item>
                <item>
            <title>Assigning variable to winget param</title>
            <link>http://www.byond.com/members/Gizhy?command=view_post&amp;post=155991</link>
            <guid>http://www.byond.com/members/Gizhy?command=view_post&amp;post=155991</guid>
            <pubDate>Thu, 20 Jan 2011 04:51:00 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gizhy?command=view_comments&amp;post=155991#comments</comments>
            
            <description>I've been trying for a while now to get the volume of all sounds in my game to change depending on a user defined variable. Like so:&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt; &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;  master_volume = 50&lt;br&gt; &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;  SoundUpdate() &lt;span class=&quot;dmcomment&quot;&gt;// Updates when slider is adjusted.&lt;/span&gt;&lt;br&gt;   &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/volume = winget(usr,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;control.slider&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;value&amp;quot;&lt;/span&gt;)&lt;br&gt;   usr.master_volume = round(volume,1)&lt;br&gt;&lt;br&gt;&lt;span class=&quot;dmcomment&quot;&gt;//Sound code for all sounds played in-game.&lt;/span&gt;&lt;br&gt;usr&amp;lt;&amp;lt;sound(&lt;span class=&quot;dmstring&quot;&gt;'soundfile.wav'&lt;/span&gt;, volume=usr.master_volume)&lt;br&gt;&lt;span class=&quot;dmcomment&quot;&gt;//usr.master_volume or src.master_volume depending on what it's under.&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
So I guess the overall question is, how will I be able to assign a variable to the volume portion of the sound proc. Because ever time I round the variable the value result is always &quot;0&quot; and if I don't the value results in decimals. Neither way works, every time I adjust the slider all throughout the game the sound mutes.&lt;br&gt;
&lt;br&gt;
&lt;u&gt;Need any further explanation just ask.&lt;/u&gt;</description>
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                <item>
            <title>Code Simplification</title>
            <link>http://www.byond.com/members/Gizhy?command=view_post&amp;post=151433</link>
            <guid>http://www.byond.com/members/Gizhy?command=view_post&amp;post=151433</guid>
            <pubDate>Thu, 06 Jan 2011 22:46:08 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gizhy?command=view_comments&amp;post=151433#comments</comments>
            
            <description>I was wondering if their was any method or technique any developer uses to simplify codes, so they aren't so blotchy.&lt;br&gt;
&lt;br&gt;
In other words, any way to help make a code run more smoothly through compile.&lt;br&gt;
&lt;br&gt;
Methods for like the &lt;i&gt;for()&lt;/i&gt;, and the &lt;i&gt;New()&lt;/i&gt;.&lt;br&gt;
&lt;br&gt;
If you understand well enough to give me an answer on what you think I meant, that would be appreciated, thanks for reading.</description>
        </item>
                <item>
            <title>Custom DBFind() Procedure</title>
            <link>http://www.byond.com/members/Gizhy?command=view_post&amp;post=156103</link>
            <guid>http://www.byond.com/members/Gizhy?command=view_post&amp;post=156103</guid>
            <pubDate>Mon, 27 Dec 2010 08:24:24 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gizhy?command=view_comments&amp;post=156103#comments</comments>
            
            <description>I've created a DBFind() or Dragon Ball Finder procedure. I've started by getting the direction of the DB(Dragon Ball) from me, using get_dir(), but I can't seem to make it so, my pre-made direction pointer icons show up as an overlay to point out the direction to the nearest DB. So how would I go about doing so?&lt;br&gt;
&lt;br&gt;
If you don't get it, let me rephrase the question:&lt;br&gt;
(Assuming you've read the top, an know about all counterparts in this system)&lt;br&gt;
&lt;br&gt;
How would I make my pointer icons show me which direction the nearest DB is in?&lt;br&gt;
&lt;br&gt;
Text display of problem.&lt;br&gt;
&lt;br&gt;
D = Dragon Ball&lt;br&gt;
P = Player&lt;br&gt;
&amp;lt;, &amp;gt;, ^, v = Direction Pointer Icons&lt;br&gt;
&lt;br&gt;
-----&lt;br&gt;
D
&lt;p&gt;-----&lt;br&gt;
&lt;br&gt;
-----&lt;br&gt;
D&lt;br&gt;
&lt;br&gt;
^&lt;br&gt;
P&lt;br&gt;
-----&lt;br&gt;
&lt;br&gt;
I think you see what my problem is. Thanks for taking the time to read this. Much appreciated to whomever decides to help me out with this dilemma.&lt;/p&gt;</description>
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