I dont know how to name it, so i cant really find it but what kind of process would it be to switch map files during the game, is there any demo on it in the library?
hmm i wanted to get maps on separate sheets, so i can load the map manually for all players in game(changing map, just like in shooter games(cod, CS, whatever)
this may not work properly for what your trying to do but, try this
mob gm verb summon_players() switch(input("What Map?", text) in list ("blah","blah2","ect.","oops") if("blah") //nitty - gritty code for summoning all palayers goes here //have them all located to a start point at (x,x,1)
if("blah2") //nitty - gritty code for summoning all palayers goes here //have them all located to a start point at (x,x,2)
if("ect.") //nitty - gritty code for summoning all palayers goes here //have them all located to a start point at (x,x,3) if("oops") return
Also, a good way to keep track of what map is where is to not use coordinates at all. Use an anchor object with a unique tag variable you can use locate() on to automatically find it.
Also, a good way to keep track of what map is where is to not use coordinates at all. Use an anchor object with a unique tag variable you can use locate() on to automatically find it.
Like was said about twice before, DMM files are stacked onto new Z levels in alphhabetical order.
And as I said, use tagged object references. It makes jumping between maps a whole lot easier.
Like was said about twice before, DMM files are stacked onto new Z levels in alphhabetical order.
And as I said, use tagged object references. It makes jumping between maps a whole lot easier.
I dont understand what you mean by "new Z levels."
so if i include 2 maps with 1 Z level they will be together in 2 Z levels? 1 and 2?