killing NPCs in Developer Help
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Code:
if (M.health <= 0) if (M.npc=1) del(M) else M.loc=locate (130,200,1) M.health = M.maxhealth world << "[M] has been slain by [usr]!" usr.exp += (rand(1,5)) levelup()
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Problem description:
It shows the "if (M.npc=1)" as a missing expression. Anyone know what I can do to correct it?
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Though, if it is a boolean var, you should do: <code>if(M.npc)</code> (and to check if it's 0/false: <code>if(!M.npc)</code>).
And boolean vars are vars that only can be 1(TRUE) or 0(FALSE). TRUE/FALSE vars... get it?
O-matic