Ok, I'm taking an approach of a real-time clock on my game. But, what way should I do this? I have all the current procs set up...as follows, but I can only see one way to start it up truthfully, by using world/New(). But, I also have it save that variables...but, I know these procs would greatly lag the game eventually to the point of crashing...
Anyone have a better solution, and or approach to this ordeal? If so, please post...