ID:89184
 
Not a bug
BYOND Version:461
Operating System:Windows Vista Home Premium
Web Browser:Firefox 3.0.16
Status: Not a bug

This is not a bug. It may be an incorrect use of syntax or a limitation in the software. For further discussion on the matter, please consult the BYOND Developer forums.
Descriptive Problem Summary:
Whenever I add a picture to my game (usually made in paint and saved as a 24-bit bmp) the picture gets bugged in multiple ways:
1. Picture cannot have some turfs placed over it (usually invisible turfs that a player would click on a loading screen or things like that).
2. If you run in game on the picture it tends to follow you instead of staying where it was placed.
3. If you do manage to go high enough on the picture in disappears, and if you go to the side of it you see it multiple times overlapping itself.
Numbered Steps to Reproduce Problem:
1. Asked about it in the forums but nobody seemed to know how to fix it.
2. Opened old games I had made in the past that used to work perfectly fine but now the pictures go all crazy. (The pictures in the old games were put as dmi files but they have the same result as the bmp files)
3. Reinstalled the latest BYOND update to make sure that it was up-to-date.
Code Snippet (if applicable) to Reproduce Problem:
turf
map
icon = 'map.bmp'


Expected Results:
To have a big (aprox 416 x 416) picture in a game that is considered a turf

Actual Results:
Bugged picture that disappears...
Does the problem occur:
Every time? Or how often?
every time
In other games?
all of mine at least.. maby im doing something wrong?
In other user accounts?
yes
On other computers?
yes

When does the problem NOT occur?
in the past :)

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
i believe it was early 4.0 and under or maby just pre-4.0
Workarounds:

The problems you've described come from opening projects created with older versions, and recompiling in a new version without setting world.map_format=TILED_ICON_MAP.

For new projects, you can decide to use TILED_ICON_MAP or stick with the new default, TOPDOWN_MAP. If you do the latter, per the reference entry on big icons you will see other turfs on the same layer being "pushed back" where they overlap with a big icon.