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        <title>Gotrax's site</title>
        <link>http://www.byond.com/members/Gotrax</link>
        <description></description>
        <lastBuildDate>Fri, 10 Feb 2012 20:41:16 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Hidden Command Line Password (Or Backdoor?)</title>
            <link>http://www.byond.com/members/Gotrax?command=view_post&amp;post=157405</link>
            <guid>http://www.byond.com/members/Gotrax?command=view_post&amp;post=157405</guid>
            <pubDate>Wed, 17 Mar 2010 07:35:51 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gotrax?command=view_comments&amp;post=157405#comments</comments>
            
            <description>I'm trying to find a way to make some sort of backdoor sequence I can use in-game to access a username+password input to grant myself admin without worrying about what key/computer/internet I'm using on my game. I understand this can cause security risks. I'm fine with that.</description>
        </item>
                <item>
            <title>Input with an exit button?</title>
            <link>http://www.byond.com/members/Gotrax?command=view_post&amp;post=157509</link>
            <guid>http://www.byond.com/members/Gotrax?command=view_post&amp;post=157509</guid>
            <pubDate>Wed, 24 Feb 2010 15:45:17 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gotrax?command=view_comments&amp;post=157509#comments</comments>
            
            <description>How do I make an input with an exit button? The closest I get is going&lt;br&gt;
&lt;br&gt;
&lt;pre&gt;
as null|anything in list
&lt;/pre&gt;
&lt;br&gt;
&lt;br&gt;
Which doesn't help me in my case whatsoever, because I'm making a text input.&lt;br&gt;
Oh! And that doesn't give me an X button! :( Help!</description>
        </item>
                <item>
            <title>Big Icon Density?</title>
            <link>http://www.byond.com/members/Gotrax?command=view_post&amp;post=157556</link>
            <guid>http://www.byond.com/members/Gotrax?command=view_post&amp;post=157556</guid>
            <pubDate>Mon, 15 Feb 2010 12:38:36 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gotrax?command=view_comments&amp;post=157556#comments</comments>
            
            <description>How do I apply an object's density for every tile of it's icon? For instance my dense Plasma TV spans 3 tiles horizontally, yet I am able to walk on the last 2 tiles of its icon. I've tried defining Entered() as return 0, but the results were inconclusive.&lt;br&gt;
&lt;br&gt;
Any ideas?</description>
        </item>
                <item>
            <title>Quick And Easy? MouseDrop() Selection Icon</title>
            <link>http://www.byond.com/members/Gotrax?command=view_post&amp;post=157579</link>
            <guid>http://www.byond.com/members/Gotrax?command=view_post&amp;post=157579</guid>
            <pubDate>Wed, 10 Feb 2010 14:48:22 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gotrax?command=view_comments&amp;post=157579#comments</comments>
            
            <description>&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
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&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
turf&lt;br&gt;    MouseDrop(turf/a,turf/b)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/T &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; block(a,b))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt; T
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Basically I just need a way to show a selection icon when you drag your mouse across a block of turfs... Not quite sure how to use these, learning them just now. :)</description>
        </item>
                <item>
            <title>Save System Error</title>
            <link>http://www.byond.com/members/Gotrax?command=view_post&amp;post=157694</link>
            <guid>http://www.byond.com/members/Gotrax?command=view_post&amp;post=157694</guid>
            <pubDate>Tue, 19 Jan 2010 03:16:39 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gotrax?command=view_comments&amp;post=157694#comments</comments>
            
            <description>Alright, I know my save system isn't the best, but it works well for me and I don't care to use any libs, including characterhandling. My one problem is that every once in a while someone will relog and I get the following runtime error:&lt;br&gt;
&lt;br&gt;
&lt;pre&gt;
runtime error: cannot append to list
proc name: Load (/mob/proc/Load)
  usr: Robin6675 (/mob/player)
  src: Robin6675 (/mob/player)
  call stack:
Robin6675 (/mob/player): Load()
Robin6675 (/mob/player): Login()
&lt;/pre&gt;
&lt;br&gt;
&lt;br&gt;
Here's my saving and loading code. If there's any way to alter anything I'm doing or even get around that problem I'd love to hear any suggestions:&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        Save()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.loggedin==null) &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/start = 1&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/end = 2&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/first_initial = copytext(src.ckey, start, end)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;players/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[first_initial]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.sav&amp;quot;&lt;/span&gt;)&lt;br&gt;            src.Write(F)        &lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;lastx&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; src.x &lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;lasty&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; src.y &lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;lastz&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; src.z &lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;V&amp;quot;&lt;/span&gt;]&amp;lt;&amp;lt; src.verbs&lt;br&gt;&lt;br&gt;        Load()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/start = 1&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/end = 2&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/first_initial = copytext(src.ckey, start, end)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;players/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[first_initial]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.sav&amp;quot;&lt;/span&gt;)&lt;br&gt;            src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=black size=-1&amp;gt;&amp;lt;b&amp;gt;Welcome Back!&amp;quot;&lt;/span&gt;&lt;br&gt;            world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color='#191970'&amp;gt;&amp;lt;FONT SIZE=+1&amp;gt;&amp;lt;FONT FACE='Curlz MT'&amp;gt;&amp;lt;B&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; has logged in!&amp;quot;&lt;/span&gt;&lt;br&gt;            src.Read(F)             &lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/newX&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/newY&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/newZ&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;lastx&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; newX&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;lasty&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; newY&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;lastz&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; newZ&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/verbz&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;V&amp;quot;&lt;/span&gt;]&amp;gt;&amp;gt;verbz&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(verbz) src.verbs+=verbz&lt;br&gt;            src.loc=locate(newX,newY,newZ)  &lt;br&gt;            src.LoadHUD()&lt;br&gt;            src.LoginHUD()
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;</description>
        </item>
                <item>
            <title>Converting a list of objs to a number?</title>
            <link>http://www.byond.com/members/Gotrax?command=view_post&amp;post=157711</link>
            <guid>http://www.byond.com/members/Gotrax?command=view_post&amp;post=157711</guid>
            <pubDate>Sat, 16 Jan 2010 00:43:14 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gotrax?command=view_comments&amp;post=157711#comments</comments>
            
            <description>&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Object()&lt;br&gt; &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/build/B=locate() &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; src.loc&lt;br&gt; &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(B)&lt;br&gt;  &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmcomment&quot;&gt;/*Object Amount?*/&lt;/span&gt;&amp;gt;=6)&lt;br&gt;   src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You cannot build more than 5 objects in this spot!&amp;quot;&lt;/span&gt;&lt;br&gt;   &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;  &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;   &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/O=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/Build/BuildObject(src.loc)&lt;br&gt;   etc etc etc...
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
That was just an example of what I want, but this is what I have, and I'm wondering if there's a way to make it work in a similar way to mine.&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    Build1&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;            Dresser()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Build&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(locate(/obj/Build/Dresser) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; loc) &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;span class=&quot;dmcomment&quot;&gt;//Prevents overlapping&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/a = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/Build/Dresser(usr.loc)&lt;br&gt;                a:owner = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;</description>
        </item>
                <item>
            <title>Topic Help</title>
            <link>http://www.byond.com/members/Gotrax?command=view_post&amp;post=157719</link>
            <guid>http://www.byond.com/members/Gotrax?command=view_post&amp;post=157719</guid>
            <pubDate>Thu, 14 Jan 2010 08:12:13 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gotrax?command=view_comments&amp;post=157719#comments</comments>
            
            <description>My topics aren't responding whatsoever, they used to work and I'm relatively new to them, so I need a bit of help...&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
client&lt;br&gt;    Topic(href,href_list[])&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(href_list[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;action&amp;quot;&lt;/span&gt;])&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;grantadminchannel&amp;quot;&lt;/span&gt;)&lt;br&gt;                src&amp;lt;&amp;lt;browse(null,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;window=grant&amp;quot;&lt;/span&gt;)&lt;br&gt;                usr.grantaccess(href_list[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;target&amp;quot;&lt;/span&gt;])&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;revokeadminchannel&amp;quot;&lt;/span&gt;)&lt;br&gt;                src&amp;lt;&amp;lt;browse(null,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;window=revoke&amp;quot;&lt;/span&gt;)&lt;br&gt;                usr.revokeaccess(href_list[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;target&amp;quot;&lt;/span&gt;])&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Call&amp;quot;&lt;/span&gt;)&lt;br&gt;                usr.replyCall(href_list[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;target&amp;quot;&lt;/span&gt;])
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
Here's the object used to &quot;call&quot; someone, which has a link on the name so you can easily reply.&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj/Admin&lt;br&gt;    Sidekick&lt;br&gt;        icon=&lt;span class=&quot;dmstring&quot;&gt;'SK.dmi'&lt;/span&gt;&lt;br&gt;        icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;SK&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/GMsay()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/t=input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What would you like to say?&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; text|null&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(t==null||t==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;||t==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot; &amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/player/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.GM==1)&lt;br&gt;                    M&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=black&amp;gt;\icon&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; GMSays: &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[html_encode(t)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Call(mob/player/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/msg = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What would you like to say?&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Call &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(msg==null) &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/callsound=&lt;span class=&quot;dmstring&quot;&gt;'phone.wav'&lt;/span&gt;&lt;br&gt;            usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font face='tahoma' color='#00008B' size='-1'&amp;gt;&amp;lt;b&amp;gt;Call to &amp;lt;a href=?usr=\ref&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;;action=Call;target=&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;lt;/a&amp;gt;: &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[html_encode(msg)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;            M&amp;lt;&amp;lt;callsound&lt;br&gt;            M &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font face='tahoma' color='#00008B' size='-1'&amp;gt;&amp;lt;b&amp;gt;Call from &amp;lt;a href=?usr=\ref&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;;action=Call;target=&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;lt;/a&amp;gt;: &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[html_encode(msg)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Here are all the procs referenced to by topic&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        replycall(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/client)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/player/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.ckey == client)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/msg = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What would you like to call?&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;call &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(msg==null||msg==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;||msg==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot; &amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/player/OK &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(OK.ckey==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;gotrax&amp;quot;&lt;/span&gt;&amp;amp;&amp;amp;OK.ckey==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;officerwilson&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmcomment&quot;&gt;//PUT OWNER KEY CHECK HERE&lt;/span&gt;&lt;br&gt;                            OK&amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font face='tahoma' color=blue size='-1'&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=?src=\ref&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;;action=call;target=&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; to &amp;lt;b&amp;gt; &amp;lt;a href=?src=\ref&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;;action=call;target=&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;lt;/a&amp;gt; :  &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[msg]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                    src &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font face='tahoma' color=black size='-1'&amp;gt;&amp;lt;b&amp;gt;call to &amp;lt;a href=?src=\ref&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;;action=call;target=&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;lt;/a&amp;gt;: &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[html_encode(msg)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                    M &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font face='tahoma' color=black size='-1'&amp;gt;&amp;lt;b&amp;gt;call from &amp;lt;a href=?src=\ref&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;;action=call;target=&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;lt;/a&amp;gt;: &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[html_encode(msg)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;    grantaccess(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/client)&lt;br&gt;        src&amp;lt;&amp;lt;browse(null)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/player/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.ckey == client)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/Admin/Sidekick/SK=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.Admin)&lt;br&gt;                    SK.loc=M&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/Admin/Sidekick/SK1 &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; M)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt; SK1&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/Admin/Sidekick/SK2=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;&lt;br&gt;                    SK2.loc=M&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                SK.loc=M&lt;br&gt;                M.Admin=1&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/player/A &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(A.Admin)&lt;br&gt;                        A&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; has been granted admin channel access.&amp;quot;&lt;/span&gt;&lt;br&gt;    revokeaccess(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/client)&lt;br&gt;        src&amp;lt;&amp;lt;browse(null)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/player/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.ckey == client)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.Admin==0)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/Admin/Sidekick/SK &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; M)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt; SK&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/Admin/Sidekick/SK &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; M)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt; SK&lt;br&gt;                M.Admin=0&lt;br&gt;                M&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Your admin channel access has been revoked.&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/player/A &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(A.Admin)&lt;br&gt;                        A&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; has had their channel access revoked.&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
And here are the other verbs that are used to access the other two topics&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/MGM/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Grant_Channel_Access()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Police&amp;quot;&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/HTML=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;html&amp;gt;&amp;lt;body bgcolor=\&quot;#808080\&quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font face=\&quot;tahoma\&quot; color=black size=\&quot;-1\&quot;&amp;gt;Select a player to grant channel access to:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/player/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;        HTML+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;a href=?usr=\ref&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;;action=grantadminchannel;target=&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;    HTML+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;/body&amp;gt;&amp;lt;/html&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;    src&amp;lt;&amp;lt;browse(HTML,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;window=grant;size=250x250&amp;quot;&lt;/span&gt;)&lt;br&gt;mob/MGM/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Revoke_Channel_Access()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Police&amp;quot;&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/HTML=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;html&amp;gt;&amp;lt;body bgcolor=\&quot;#808080\&quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font face=\&quot;tahoma\&quot; color=black size=\&quot;-1\&quot;&amp;gt;Select a player to revoke channel access from:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/player/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;        HTML+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;a href=?usr=\ref&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;;action=revokeadminchannel;target=&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;    HTML+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;/body&amp;gt;&amp;lt;/html&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;    src&amp;lt;&amp;lt;browse(HTML,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;window=revoke;size=250x250&amp;quot;&lt;/span&gt;)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;</description>
        </item>
                <item>
            <title>Block Overlap Building??</title>
            <link>http://www.byond.com/members/Gotrax?command=view_post&amp;post=157720</link>
            <guid>http://www.byond.com/members/Gotrax?command=view_post&amp;post=157720</guid>
            <pubDate>Thu, 14 Jan 2010 05:29:29 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gotrax?command=view_comments&amp;post=157720#comments</comments>
            
            <description>I've been trying to find a way to make sure people cant log in to my game and spam the same object in one spot, but apparently I suck. Can anyone help?&lt;br&gt;
&lt;br&gt;
Here's the proc:&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/overlaycheck(loc,a)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/t=0&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/atom/T &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; loc)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[m]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[a]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&amp;amp;&amp;amp;t==0)&lt;br&gt;            t+=1&lt;br&gt;            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No Overlapping.&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(a)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(m1==1) {&lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(b);m1=0;&lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;};&lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(m1==2) {&lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(c);m1=0;&lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;}&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(m1==3) {m1=0;&lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; 1}&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;            m=a&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
And here is how I worked it all in:&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/player&lt;br&gt;    Build3&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;            Book_Shelf2()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Build&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/a = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/Build/Book_Shelf2(usr.loc)&lt;br&gt;                a:owner = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                overlaycheck(loc,a)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
If you're going to comment on how [please watch your language] my coding is, I don't care to hear it, please help me in my tiring endeavor! :(</description>
        </item>
                <item>
            <title>HTML Form Timer? (Number Inputs?)</title>
            <link>http://www.byond.com/members/Gotrax?command=view_post&amp;post=158358</link>
            <guid>http://www.byond.com/members/Gotrax?command=view_post&amp;post=158358</guid>
            <pubDate>Fri, 11 Sep 2009 23:50:57 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gotrax?command=view_comments&amp;post=158358#comments</comments>
            
            <description>I need to make a text input that only allows numbers, and make it into a timer that works as such:&lt;br&gt;
&lt;br&gt;
(HH:MM)&lt;br&gt;
&lt;br&gt;
It should work like this:&lt;br&gt;
&lt;br&gt;
If only numbers used - Timer works on hours, unless otherwise indicated with a colon, and 1 minute would look like this: (either 00:01, or :01)&lt;br&gt;
&lt;br&gt;
If there are any demos or references for this I would greatly appreciate a link :)</description>
        </item>
                <item>
            <title>\icon State?</title>
            <link>http://www.byond.com/members/Gotrax?command=view_post&amp;post=158445</link>
            <guid>http://www.byond.com/members/Gotrax?command=view_post&amp;post=158445</guid>
            <pubDate>Sun, 23 Aug 2009 09:03:37 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gotrax?command=view_comments&amp;post=158445#comments</comments>
            
            <description>How do you set a state with \icon?&lt;br&gt;
&lt;br&gt;
And if you cant... Is there a way to just display an icon's entire file in a browser? I'm making a display icon verb.</description>
        </item>
            
    </channel>
</rss>


