Anti-MultiKey in Design Philosophy
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Wouldn't it be more helpful to create a proc that compares the two users IP and disable a certain function from happening for them? Like say hypothetically I need to get the potion of vengeance and need to sacrifice someone, and I get my brother on for him to create a character to let me sacrifice his character but the IP Check comes in and stops the process which disable me from using Multi Keys to my disadvantage?
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A perhaps better approach would be to bar new characters from such actions or lessen the reward from them (i.e., maybe sacrificing a level 1 character only gives the weak potion of mild vengeance).