Save verb crashes dream deamon in Developer Help
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Code: character/attack
mob Write(var/savefile/F) ..() F["x"] << x F["y"] << y F["z"] << z F["name"] << name F["wepequip"] << wepequip F["armourequip"] << armourequip F["hairequip"] << hairequip F["hp"]<< hp
Read(var/savefile/F) ..() var/x var/y var/z F["name"] >> name F["wepequip"] >> wepequip F["armourequip"] >> armourequip F["hairequip"] >> hairequip F["hp"]>> hp F["x"] >> x F["y"] >> y F["z"] >> z loc = locate(x,y,z) src.overlays = 0 src.overlays += src.wepequip src.overlays += src.armourequip src.overlays += src.hairequip
mob/verb/relay(id as text) set hidden=1 if(!id)return 0 var/msg=winget(src, "[id]", "text") winset(src,"[id]","text") src<<output(msg,"[id]")
mob/verb/submit() set hidden=1 name=winget(src,"Input_Name", "text") if(!name) return 1 world<<"[name] has entered the world." winshow(src,"Name",0) src.loc = locate(10,3,1) src.icon = 'Base.dmi' new/obj/hudmetres/hpbar(src.client) new/obj/hair/Comb_Over(usr) new/obj/hair/Spikey(usr) new/obj/hair/Emo(usr) src.updateHealth() src.MOTD()
client proc Savemob() usr << "Your progress has been saved." var/savefile/F = new("players/[usr.key].sav") usr.Write(F)
mob proc LoadC() if(fexists("players/[src.key].sav")) var/savefile/F=new("players/[src.key].sav") Read(F) src<<"Savefile Loaded" winshow(src,"Login",0) world<<"[src.name] has entered the world." new/obj/hudmetres/hpbar(src.client) src.updateHealth() src.MOTD() if(src.week != current_week) src.Wipe_Scores()
else src<<"You dont have a savefile."
DeleC() var/conf = rand(1000,9999) if(fexists("players/[src.key].sav")) var/conf1 = input("insert this number [conf].") as num if(conf1 == conf) fdel("players/[src.key].sav") src << "Savefile deleted!" else src<< "The number you entered didn't match the specified number." else src<<"You don't have a savefile to delete"
NewC() if(fexists("players/[src.key].sav")) src<<"Delete your old savefile first!" return winshow(src,"Name",1) winshow(src,"Login",0) mob verb Save() src.client.Savemob() Load() set hidden = 1 src.LoadC() Dele() set hidden = 1 src.DeleC() Newc() set hidden = 1 src.NewC()
mob Login() world<<"[src.key] had logged into the server." winshow(src,"Login",1)
Logout() del(src)
mob verb Attack(mob/M as mob in get_step(src,usr.dir)) var/dmg = pick(1,2,3) + usr.str + usr.wepatk - (M.def+M.armour) if(canatk == 1 && wepequip != 0) if(dmg <= 0) view(5) << output("[M.name] blocks [usr.name]'s attack!","battle") else flick("attack",usr) flick("attack",usr.wepequip) flick("attack",usr.armourequip) M.hp -= dmg if(usr.lvl >= 20) usr.exp = 0 else usr.exp += 5 usr.money += M.lvl M.death() usr.levelup() usr.levelup() M.attacker = usr usr.canatk = 0 spawn(5) usr.canatk = 1
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Problem description:Well, the save verb works perfectly up until I attack someone or get attacked by someone else. After this point the save verb just crashes Dream Deamon, and corrupts the file it's saving to.
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