Two questions:
1) In 4.0, how does mouse_opacity handle transparency? I would assume that a pixel has to be set to full transparency to be transparent, but I figure I can check.
2) The Reference entry for mouse_entered seems to indicate that it applies only to turfs. Is there some kind of similar mouseover event (without clicking) that applies to objs, etc.?
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As far as I can tell this is correct, doesn't seem to work as expected on partial transparency.
atom/MouseEntered() atom/MouseExited() (which can also be used under 'client').