ID:163020
 
Two questions:

1) In 4.0, how does mouse_opacity handle transparency? I would assume that a pixel has to be set to full transparency to be transparent, but I figure I can check.

2) The Reference entry for mouse_entered seems to indicate that it applies only to turfs. Is there some kind of similar mouseover event (without clicking) that applies to objs, etc.?
Gughunter wrote:
Two questions:

1) In 4.0, how does mouse_opacity handle transparency? I would assume that a pixel has to be set to full transparency to be transparent, but I figure I can check.

As far as I can tell this is correct, doesn't seem to work as expected on partial transparency.



2) The Reference entry for mouse_entered seems to indicate that it applies only to turfs. Is there some kind of similar mouseover event (without clicking) that applies to objs, etc.?


atom/MouseEntered() atom/MouseExited() (which can also be used under 'client').
In response to Nadrew (#1)
atom/MouseEntered() atom/MouseExited() (which can also be used under 'client').

Ah, terrific! Early morning is a good time for me to get ideas, but not so good for me to comprehend the Reference. Thanks!
Gughunter wrote:
The Reference entry for mouse_entered seems to indicate that it applies only to turfs.

There is no reference entry for mouse_entered. Please elaborate- am I missing something here?

-- Data