Well i already know how to create
maps and code the turf.I need help with something else how do you code so that logs in a Naruto game give seperate stats?
To explain a little:Green Logs only increase Genjutsu,Blue only Ninjutsu and so on..Mind Helping me?
First of all, all games that involve hitting logs, pbags, etc. are bound to fail. You might wish to create your own, fun training system, and reading the DM guide can teach you the basics to get on your way to doing this. However, I'll help.
obj/Log
verb/Hit()
set src in view(1)
stat_up(usr)
proc/stat_up(mob/M)
Gen
stat_up(mob/M) M.gen++
Also note that this is not the place to ask for help. The developer forums were specifically made for this, so you should ask there instead.
I have downloaded BYOND onto my computer. After I click it and login, I want to make my own game. So, I assume you need to go to "Make your own games." I click there and it says "Could not find BYOND"
I really need help on this! I'm sorry if this is a real obvious answer, but I just started, and the Blue Book just confused me more!
2. In the drop down menu labeled 'Forum', select 'Developer How-To'.
3. In the text field labeled 'Message contains words' type in what you're looking for. For example, Logout -> type 'Logout', Death 'Code' -> type 'death' or 'mob.die'.
4. Press 'Show Messages' and then look through the messages it gives you for the information you want.
It's not hard.
(PS. Mods: Can you disable comments on these or clean them up a bit - when you get a free nanosecond)
You need to anchor the map element so that it stretches from one corner of the window to the other, and you need to make the map the same size as the window.
If you want the game to start out full-screen, winset() the "is-maximized=true" option when clients are created.
First of all, all games that involve hitting logs, pbags, etc. are bound to fail. You might wish to create your own, fun training system, and reading the DM guide can teach you the basics to get on your way to doing this. However, I'll help.
obj/Log
verb/Hit()
set src in view(1)
stat_up(usr)
proc/stat_up(mob/M)
Gen
stat_up(mob/M) M.gen++
Also note that this is not the place to ask for help. The developer forums were specifically made for this, so you should ask there instead.