Addon System
Poll: Well, anyways people, what do you think?
| Balancing Addons | |
| Flat out advantage Addons with a limit to the amount equipable | |
| A combination of the two |
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I'm currently working on a little system to add stuff to equipment in game (i.e. in a fantasy setting give a weapon fire damage capabilities or say a modern setting add a laser sight to a gun for increased accuracy).
Now what I want to know is if people prefer systems like this when there is a measure of balance required (such as addon A gives +10 to hit points but also makes you more succeptible to blunt attacks) or if they give flat out advantages.
Currently I'm tossing up between the two, with the intent of balancing the flat out advantage idea by introducing an addon point counter (each equipment piece can only have x addon points).
Thinking about it now, a hybrid of the two might also be a viable alternative...
Now what I want to know is if people prefer systems like this when there is a measure of balance required (such as addon A gives +10 to hit points but also makes you more succeptible to blunt attacks) or if they give flat out advantages.
Currently I'm tossing up between the two, with the intent of balancing the flat out advantage idea by introducing an addon point counter (each equipment piece can only have x addon points).
Thinking about it now, a hybrid of the two might also be a viable alternative...
Posted by GunRunner on Tuesday, August 14, 2007 02:16AM
- 1 comment
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Keywords:
addonsystem

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#1 Hazman:
Some addons should be flat out advantages (such as laser or red dot sights giving aiming bonuses) while others should be trade-offs (such as sniper scopes increasing long-range accuracy but decreasing short range accuracy).
Tuesday, August 14, 2007 02:58AM