Addon System

Poll: Well, anyways people, what do you think?

Balancing Addons 28% (2)
Flat out advantage Addons with a limit to the amount equipable 28% (2)
A combination of the two 42% (3)

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I'm currently working on a little system to add stuff to equipment in game (i.e. in a fantasy setting give a weapon fire damage capabilities or say a modern setting add a laser sight to a gun for increased accuracy).

Now what I want to know is if people prefer systems like this when there is a measure of balance required (such as addon A gives +10 to hit points but also makes you more succeptible to blunt attacks) or if they give flat out advantages.

Currently I'm tossing up between the two, with the intent of balancing the flat out advantage idea by introducing an addon point counter (each equipment piece can only have x addon points).

Thinking about it now, a hybrid of the two might also be a viable alternative...

Posted by GunRunner on Tuesday, August 14, 2007 02:16AM - 1 comment / Members say: yea +0, nay -0

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#1 Hazman:  

Some addons should be flat out advantages (such as laser or red dot sights giving aiming bonuses) while others should be trade-offs (such as sniper scopes increasing long-range accuracy but decreasing short range accuracy).

Tuesday, August 14, 2007 02:58AM

GunRunner

Joined: Apr 19, 04

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