I'm trying to code up something for Macros, I have it set the command text to ".alt ", doing JUST what the BYONDScape article by Ebonshadow says, BUUT, when it comes to test it, I press the defined button, nothing happens. (I have them defined as Z and X, help please?)

Note: This is to help my younger brother, Buzzyboy.
maybe you can define them as procs?
In response to Mechanios (#1)
Tried it.
In response to Hanns (#2)
hmm show the code
In response to Mechanios (#3)
Perhaps I should mention that erm, it mentions it as nothing defined for the button.
In response to Hanns (#4)
got me i don't know how
In response to Hanns (#4)
What does the code look like in the .dms file? You did create a .dms file and defined the macros, right?
In response to Xooxer (#6)

[EDIT] It has no errors in DM, just in the game, when I try to test it.
In response to Hanns (#7)
Well, if it's telling you that the macro isn't defined, then it's probably not defined properly. Either that, or the .dms file is not included in the project, and therefore isn't being compiled. I really can't help unless I can see what your code looks like for defining the macro in the .dms file.

In response to Xooxer (#8)
Was using .DM
Hehe, my bad,
In response to Hanns (#9)
heh, it happens.