Loading Loc Problem in Developer Help
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Code:
client/proc SaveSlot() if(src.mob.SaveSlot1) var/savefile/save = new("GameFiles/Players/[src.key]/Slot1.sav") save["mob"] << src.mob save["x"] << src.mob.x save["y"] << src.mob.y save["z"] << src.mob.z save["Version"] << Version if(src.mob.SaveSlot2) var/savefile/save = new("GameFiles/Players/[src.key]/Slot2.sav") save["mob"] << src.mob save["x"] << src.mob.x save["y"] << src.mob.y save["z"] << src.mob.z save["Version"] << Version if(src.mob.SaveSlot3) var/savefile/save = new("GameFiles/Players/[src.key]/Slot3.sav") save["mob"] << src.mob save["x"] << src.mob.x save["y"] << src.mob.y save["z"] << src.mob.z save["Version"] << Version LoadSlot() var/V if(src.mob.SaveSlot1)
var/savefile/save = new("GameFiles/Players/[src.key]/Slot1.sav") save["mob"] >> src.mob save["x"] >> src.mob.x save["y"] >> src.mob.y save["z"] >> src.mob.z save["Version"] >> V src.mob.OldVersion=V
else return if(src.mob.SaveSlot2) var/savefile/save = new("GameFiles/Players/[src.key]/Slot2.sav") save["mob"] >> src.mob save["x"] >> src.mob.x save["y"] >> src.mob.y save["z"] >> src.mob.z save["Version"] >> V src.mob.OldVersion=V else return if(src.mob.SaveSlot3) var/savefile/save = new("GameFiles/Players/[src.key]/Slot3.sav") save["mob"] >> src.mob save["x"] >> src.mob.x save["y"] >> src.mob.y save["z"] >> src.mob.z save["Version"] >> V src.mob.OldVersion=V else return
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Problem description: The problem is that first slot loads up to correct location but second and third loads up all stats but not the location.
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