ID:155011
 
is there any way to relate 2 obj on different Z Levels togather something like a house sign with a list of allowed ppl and a console inside house
You can link the two objects via tag and code it so that when the list of people allowed in is changed the console will update too.
In response to Lugia319 (#1)
an example would be nice
In response to Hassanjalil (#2)
obj
var
list
Permit = list() // List of permitted mobs
Link // Linked Objects

Sign // Sign

verb

Permit()
set src in view()
if(src.Owner == usr) // If the object is owned by the user
/* These next few steps are redundant, but I personally like to use redundancies
to make sure that the game works the way that I think it does before I simplify*/

var/list/Peepz = list() // Define Peepz to be an empty list
for(var/mob/M in world) // Loop through mobs in world
if(M.client) // If it's not an NPC
Peepz += M // Add it to Peepz
var/mob/P = input() in Peepz // Define P to be a mob that the person selects from Peepz
src.Permit += P // Add the selected mob to the Permitted list
for(var/obj/O in world) // Loop through world again, this time for objects
if(O.Link == src.tag) // If the object is linked to the src
O.Permit += P // Update their list as well

In response to Lugia319 (#3)
tnx i will give it a try but how can i make it like i a mob died and respawn in to the house how can i make kick player out of house verb
In response to Hassanjalil (#4)
Respawn in House: Set respawn location

Kick player from house: Set kick location. You'd want to make sure that they were in the house first though.
In response to Lugia319 (#5)
i am thinking on making a list for that
Edit: wuldn it be better if i use ID instead Tags