ID:156160
 
Is there any way to get pos from mouse entered so i can stick a window with mouse
hmm if u can explain a bit, i can help u
In response to Hashir (#1)
I wanted to use mouseentered() proc to get x,y so i can make the window which is in skin appear under mouse like this

m=Map
A=mouse
S=skin

m m m m m m m m m m m m m m m m m m m m m m m m m m
m m m m m m m m m m m m m m m m m m m m m m m m m m
m m m m m m m m m m m m A m m m m m m m m m m m m m
m m m m m m m m m m m m m S m m m m m m m m m m m m
In response to Hassanjalil (#2)
I don't see any arguments in winset() to specify the location of the window. I'm interested in this as well, however.

If nobody knows how to do this, I might put it as a Feature Request.
In response to CauTi0N (#3)
it has been done eby falacy in dbz heroes united 2 and paradice city
In response to Hassanjalil (#4)
Those may not have been windows, they could have been HUDS or they could have been images, you should try to find out from Falacy.
If you read the reference on mouse_control, it would tell you how to receive the x and y coordinates of the icon that the mouse has MouseEntered(), where 1,1 would be the lower-left corner of the icon. As far as how exactly to do this, I am unaware of.