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mob/Monster Class="Monster" var/mob/Target Hobgoblin icon='Hobgoblin.dmi' Gold=2 Exp=1 Level=1 MaxHP=15here MaxMP=10 Str=3 Def=1 New() src.HP=src.MaxHP src.MP=src.MaxMP spawn() src.Wander() return ..() proc/Wander() while(src) if(src.Target) if(get_dist(src,src.Target)>1 && !step_to(src,src.Target,1)) src.Target=null;continue src.dir=get_dir(src,src.Target) src.Fight() if(!ListCheck(src.Target,oview(5))) src.Target=null sleep(rand(10,15)) else step_rand(src) sleep(rand(15,25))
if(!src.Target) for(var/mob/M in oview(5)) if(M.key) if(step_to(src,M,1)) src.Target=M sleep(5) break proc/Fight() for(var/mob/M in get_step(src,src.dir)) if(M.key) flick("Attack[src.icon_state]",src) var/damage=src.Str-M.Def damage=max(0,damage+rand(-1,1) M.HP -= damage M.DamageShow(damage,200,0,0) M.DeathCheck(src)
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Problem:I got this code from Rpgstarter but i dont know how sshell i make npc not move able until some one hit him
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