ID:55449
 
I haven't posted anything non-trivial here for a while so I thought I'd write a little update on how things are going in the world of me relative to BYOND.

With regards to my current BYOND project, I've kind of hit a stall where I've merged code from two projects and I've hit a decision on whether to handle it one way or another. Each part of the code uses its own system, so I need to change half the code of this particular system. However, I can't bring myself to trawl through the code changing and debugging it. Really I need to completely rewrite both systems to use the same method but they're both reasonably considerable pieces of code. I'll have another go at it in a minute but I expect it'll end the way all my other attempts do - me wondering where to start for 5 minutes and then closing Dream Maker and playing CoD4 instead.

(Writing stuff like this coherently about a project which you don't want to reveal the nature of is difficult.)

I also bought FEAR (the original) recently and I plan on doing a review of it at some point. There've been a few good scares but so far the biggest reaction from me (in response to the cheapest scare, of course) was when the game throws a body out of a window directly in front of you, garnering an 'OSHI OSHI' and a few shotgun shells from me.

Also it was my birthday on Monday, I'm now officially 19. I got a new PC case, which came in a hilariously enormous box. It has a window, but the blinging neons aren't arriving until Friday.



Yes, my room is an effing mess.
Which BYOND projects are you working on? What are you merging?
I wasn't planning on revealing anything until it was a bit more finished, but I'm working on the Business strategy game (this one). I'm merging two different systems for prospecting and mining (they cover different things) so I the end result is a fancy dynamic-interface prospecting system combined with a usable mining and mineral system. The problem was that they used different mineral systems but I've now resolved the problem.

I've also got a fuh-fuh-fuh-fantastic dynamic road construction and pathfinding system which took me like 2 weeks of effort and allows players to build road networks which are converted to graphs of intersections (for more efficient pathfinding) dynamically and efficiently.