I was wondering what cause's lag in a game? Like is it map size, amount of code or Proc usage. The computer part of it doesnt bug me. But what about gif's. Anyway I'm asking because my game(Battle of Evermore) is getting pretty big map and code wise. Is there anything you guys can think of that would help stop lag, it even lags on my comp =(.. It's hard to make a really in depth world when theres all this lag, I made a shadow night and day code but I can't use it cus my maps are to big and it stalled my comp for a few seconds and then the entire world got dark and player icons then reverse but the 4-5 seconds it takes to make each change is pretty stupid so I scraped it.