mob/characters
Logout()
world << "[src] Logs out!"
for(var/obj/Door/D in world)
if(D.owner == src.key)
world << "mobs door!"
var/obj/forsale/S
new S(D.loc)
del(D)
else
..()
del(src)
well somthin like that the tabs are messed up..but just here.*the code between the stars is the only prob i think*
ty hendrix
<code> mob/characters var/K Logout() world << "[usr] Logs out!" for(var/obj/Door/D in world) if(D.owner == usr.key) world << "mobs door!" var/a = new/obj/sale(D.loc) del D a.density = 0 else return </code>