So now I am looking to make a window that opens when your character examines an active object in my game, usually from a single click or a key macro. I want this to be a fairly universal window, but not neccessarily a HUD. I had talked before about making a forced page come up in the browser, and that was my original idea, but I wanted to get some opinions before cotinuing. This window would be a window displaying information for whatever was selected by the client. For example, if you were selecting a chest, there would be a page in th browser window pop up with a chest icon in the corner, text saying what it was, then text saying how to use it. However, if you then selected a monster, it would refresh with the monsters information, but the page layout would be similar. I would also like this to reflect HP of a monster as it dwindles in a battle, so I assumed there would be a refresh of the window automatically to occur every 3-5 seconds, or everytime the monster was examined again, however, it would only occur on monsters - well mobs in general. Am I asking for trouble by putting this into a webpage that's forced into the browser? I assume this might cause horrific lag problems. I also wouldn't mind having a floating window with a bmp image I could place in it(if that's even possible in BYOND). Any ideas are happily appreciated. As always :-D
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