Well, for one, I was wondering how you guys would recommend doin a spawning system for different types of monster levels. Either:
A. One spawn process with a programmable variable that I would create different spawn types in map maker.
B. Multiple spawn processes for multiple spawn types, hard coding each one for specific areas of difficulty in the world.
C. Your idea here heh heh.
Also - the same kinda thing with monster variations that merely are palette swaps or RGB modified. Should they be map maker - programmed or hard coded? I am just really diggin the power of map maker, but I don't want to rely on that over code, cause really, I see how I could code SO many variables into an atom on map maker. Opinons needed :-)