Transitioning from World Space to View Space... in Developer Help
|
|
I hope someone actually understands what I mean by this... except, maybe the view (camera) space part.
Basically, what I'm curious about is how to get the data from the world map, say position of an object then transforming it to the client's screen as a HUD element.
I know how I would do it in C++ with DirectX (a theory anyways), but DM... is not that versatile (as far as my experience with it goes).
Say, a position of (45, 33, 1) on the world map.
Now, I want it on the client's screen as a HUD element, which using that position and directly applying it as the HUD element's position will not work as it's a 18x15 view. (Fact)
So, (45, 33, 1) in World Space ---> (4, 3) in View Space, is kinda what I'm trying to do (or planning).
I might have to clarifiy some more, and if so ask.
|