I-Aryn-I

Joined: Jun 19 2008

Creator of Lost Worlds.

Shoutbox

Vivalas
Oct 5 2014, 2:53 pm
FYI, it is on GitHub and is open source.

Plus Necropost 2 years FTW.
Carnwennan
Aug 17 2012, 8:19 am
Heya Aryn, for some reason I can't page you so this'll have to do.

I code for TG (quit recently), I was wondering if I could sneak a peek at LostWorlds and maybe help out a bit if that's ok with you? The concept sounds amazing.

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The BYOND icon editor would be an ideal tool for the kind of small-scale pixel art that goes into a BYOND game, if it …
4
 
Lost Worlds gets a new dynamic lighting system, which is so awesome! *dashface*
6
 
In which Lost Worlds undergoes a visual reworking. I guess you could consider it a Christmas Update.
0
 
This is only useful if you have some idea of who I am. I only say this because I've seen people click my posts just to …
0
 
Corrupted map saves are always kinda cool looking, if nothing else.
3
 
I just finished rearranging the interface, giving a lot more room for the actual map screen, and condensing the …
3
 
New devteam, new characters. Things are looking good for this game.
3
 
In which I give a detailed summary of the game mechanic that's been haunting me these past months.
1
 
I got sidetracked by this game's awesomeness and multiple endings. Get it now. I command you. (Yes, I'm a yuri fan …
9
 
In which Aryn remakes key systems to better suit the players, and reveals the possible future of Lost Worlds …
0
 
Or, Just Why Are We in the Sky Fighting Giant Lizards Again? Here's why: 0 RH: The Unnamed Country, a long-lost empire, …
0
 
Well, Lost Worlds is being a bit slow on progress, mostly because the boring stuff is left in the bottom of the barrel, …
1
 
I need to look into simple yet effective solutions for the players, rather than complex, laggy yet entertaining to …
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After a long time doing stuff for BS12, I've come back to Lost Worlds at last, and I'm preparing some things for …
2
 
So what I thought would be a small blog update turned into a rather large one with lots of pictures, because I've …
1
0
 
In which a melee system is described.
0
 
A multitude of chromatic chemicals to choose from, and still more yet to arrive. Not even all the places I have for …
0
 
In Lost Worlds Reborn, players may have noticed the occasional green lizard, rarer red lizards, or even a white lizard …
1
 
For those of you who played Lost Worlds 1 back in the day, you might remember when you could pick a specialization, so …
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Is now sorely mistaken, at least for station design: Not so much the characters themselves. If anyone can actually draw …
15
 
Characters get more colorful this time around.
3
 
Isn't stress testing fun?
2
 
For LW3: A lovely view of a small pipe setup I have here. The big tank-looking thing is, well, a tank. It can hold lots …
5
 
Incomplete - 1 2 3 4 5 6 7 8 9 X - Complete [X] Floors [X] Walls [X] Air [X] Airlocks [X] Fire Systems [X] Windows [X] …
5
 
Indeed. And I'm not gonna be like Hedgemistress with her "Not dead yet, oh wait..." schtick. As far as SS13 goes, I'm …
10
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I have realized something. I don't really mind the goon server's code, or even the larger group known as the goons …
3
 
And I still have only barely checked off the fire system implementation for SS13NS, because I was distracted by Garry's …
0
 
So I was watching super-high-quality videos of Crysis, and the scenery for that game hits real-life levels of beautiful …
2
 
I've completed approximately 50% of the to-do list in my SS13 remake. How that correlates to time until first release …
7
 
First there was air, then there was none, then it exploded.
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I think DM needs a debugging tool, like C++ or Game Maker has, that allows you to single-step, set breakpoints, watch …
2
 
...but something tells me that I have my molar masses out of whack... This flask contains: [0.015 moles of Antinine] …
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Map icons may vary in subsequent versions. And yes, there are graphics. This is a clip of the world map as seen from a …
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So I made some new stuff since I'm unable to host laglessly on this wireless connection, and some of the stuff includes …
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Fire. In the current Lost Worlds, it's buggy and very, very hard to get rid of. In this one, it's stable and still …
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...must you sift through an inventory screen to find the item you equipped, now that I have newfound 1337 skin-making …
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I finished the chemistry system, and now both reactions and mixing non-reactive chemicals are working. Now, for the …
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Aryn describes the changes made to the chemistry of the new Lost Worlds.
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