ID:259947
 
Maybe with the new payments and donations, it might be possible to bring back the famous BYOND currentcy?

This would be very usefull.

Sorry if this was posted before, but I am reminding this becuase of 4.0 / 3.5 and the new things going on.
Whatever reason they were removed, I don't agree.

I know a big part of it were from scams. The whole lie about how BYONDimes were worth more than real dimes. (They're equal.) There had to be a better way of dealing with it. Was Dantom being sued, or something? There should be a Terms of Use/Service, that you have to agree to before you can work dime transfers.
In response to Yota
Yota wrote:
The whole lie about how BYONDimes were worth more than real dimes.

Yeah but people considered them to be worth more and it really messed with the whole economic model. The ten cents they make off each transaction is probably spent on displaying the page to confirm the transaction.
In response to DarkView
BETTER IDEA - QUARTERS!! or ..EURO thingies....or something...
Hell..if all else fails, Pesos...
In response to ITG Master
Tengo dos pesos en mis pantalones

~Kujila
In response to Kujila
Thank you for the vital information!
In response to Yota
Why dimes at all?
Why not dollars?

AND why do you need this special currency instead of real money anyway???

I don't understand the whole idea of these 'dimes' in the first place.

A real money account system would be easy to do if you simply want to avoid third party (PayPal) fees.

Just have an account for each Key where you send Money Orders to DanTom via snail-mail. They get the money and add it to the account, then users could transfer between accounts fee free. When you want to do a withdrawal then DanTom could send you a check and take it out of the account. This way they won't have to be tied to your banking info. (for your safety and to limit their liability)

They could have a minimum amount for deposits and withdrawals (like casinos do) to reduce the number of transactions on their part. They could also charge a processing fee for the deposits/withdrawals to cover their expenses for the time it would take them to manually do this. Again this too would reduce the amount of transactions they would have to do because people would let the money sit in there until it was worthwhile to make a withdrawal thus saving them money by paying one fee instead of twenty.

I like the idea of just charging a processing fee for withdrawals. That way the person making the money is footing the bill for the fees and not the buyer.

The bottom line is ... any fake currency has to be turned back into real money at some point, so why bother converting it twice when you can just use real money to begin with?
In response to Benotus
It wasnt fake..it was DIMES!! 10 CENTS!!
In response to ITG Master
Then they were not "BYOND Dimes" at all.

How where they "BYOND Dimes" if they were US currency???
Who changed the name, and why would you need to?
Why not just call them dimes?
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If that was the case then how did they go anywhere???
Don't dimes still exisit?
Now I'm really confused.
Why are people asking where they went if they are still here?
In response to Benotus
THey still exist, BUT there are no new ones made. So only people who have them..have them.. and can still use them. There isnt enough for them to circulate where everyone has some...ALSO you were able to cash them from BYOND into...like 10 Dimes = $1!
In response to Benotus
Well, a "BYOND Dime" valued .10 USD. They where only diffrent because the byond server kept track of who had how much, they could be cashed out and all. They where not dimes, just valued the same.
In response to Scoobert
*Hugs his 6-dimes.*

~>Jiskuha
Check out [link] -- it explains exactly why BYONDimes were removed.
In response to Wizkidd0123
Wizkidd0123 wrote:
Check out [link] -- it explains exactly why BYONDimes were removed.

Tom wrote:
"As far as the BYOND business model goes, you users need not worry. We will be making some little changes in the next major release to allow users to donate to our project, but the basic software (client, server, and compiler) will always be free. Our goal is to recoup our monthly server expenses, or at least a signficant percentage, through a shareware fee-- anything extra is just icing on the cake. That will allow us to expand our audience and one day be a well-known entity on the Internet. That's far more valuable to me personally than any sort of financial rewards."

How brilliantly uh, forward thinking! =D