ID:269275
May 5 2005, 4:14 pm
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Could I have a small example of a mob calling a proc which loops, and could go on through-out the whole game without cuasing massive lag?
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Check out Deadron's Event Loop: http://developer.byond.com/hub/Deadron/EventLoop
He even has a Simple Loop demo there :-) |
That's the only stuff I can think of doing.