ID:269323
 
I was wodering...Becuse I wanted to create a TEXT MODE type game, How would I go about placing things on the map.

I am not to sure how to create an object, then showing up as a Text character.

Also how would I get the defualt view into TEXT MODE?
Make sure when you're mapping, that the icon type is text. You can change that when editing the map. It's under the options tab in the program menu.

Also, there is a var for every atom called text. Look it up, that's where you set the text symbol for the object. Also, it should start up in text mode if there are no icon files at all.

Prodigal Squirrel
In response to Prodigal Squirrel
Ok, I dont understand how to set them to the ASCII characters now.. Could I have a small snippet of a turf? like
turf
Grass
text = "stuff HERE"

Thanks.
In response to ITG Master
I love text icon games, so I'll help you out.

to make a basic grass like turf, do something like this:
turf/Grass/text = "<font bgcolor = #00ff00> </font>"


#00ff00 is the color value for a <font color = #00ff00>light green</font> and by setting bgcolor to it, we get a green background for that turf.

you can also use the
"<font color = Green>[letter]</font>"
tag to change the color of a certain character.

Now ASCII characters are simple to add, but not all of them work in Byond.
to insert one, just do "&#;[symbolNumber];"
for example, this displays ¼:
text = "&#188;"


for a good list of ASCII symbols, I suggest http://www.redbrick.dcu.ie/help/reference/html-tags/ characters.html
But I think only the first table works on byond...
In response to DarkCampainger
DarkCampainger wrote:
for a good list of ASCII symbols, I suggest http://www.redbrick.dcu.ie/help/reference/html-tags/ characters.html
But I think only the first table works on byond...

It really steams my pickle that you can't use the smiley face. The smiley face would be awesome. We need support for it.

Prodigal Squirrel