Realization (Game Design)
Note: This is a post of no particular value to anyone. In other words, it's truly a "blog" post. As such, I've decided not to show it on the front page. Read if you've got 5min you need to kill.
Sometimes I loose track of my own personal history. I don't know if that's something common to most people, or particular to me. I was reminded of something just now while reading a post by Foomer, in a discussion on the developer forum. A large part of that thread focuses on the need for developers to find others willing to work for them, because programmers can't make graphics and artists can't program. The problem lies in the fact that each developer (programmer or artist) is working on their own game, and wants to get someone to work for them, not the other way around. This is a giant issue on BYOND. The good news? Don't look at me, this isn't a post about how to save BYOND, this is me talking about myself, so let's get back on track. Foomer wrote:
This got me thinking. People generally consider me to be a good programmer. I'm not. I'm a diligent programmer and I've worked for a very long time to learn the craft, but I don't have any special flair for it like some people do.
People generally consider me to be a good artist, too. In fact, a little while ago when I was hiring myself out as a programmer, several people approached me to do graphic work instead. I've never considered myself a graphic artist, though. My three siblings in art school are the artists, I just make "programmers art" to make my games more lively. Granted, I've spent years honing the craft and picking up techniques, but I have no innate flair for it. I simulate flair by throwing time at something.
So, yeah, by being diligent and spending a lot of time I can create good graphics and good code, but I'm not primarily a graphic artist or a programmer. I'm a game designer, it's an art as complex and noble as any other. I have been one ever since I can remember, and that's also why I'm on BYOND. I just forget that sometimes, like this week as I've been spending every free moment doing graphics for Regressia.
Sometimes I loose track of my own personal history. I don't know if that's something common to most people, or particular to me. I was reminded of something just now while reading a post by Foomer, in a discussion on the developer forum. A large part of that thread focuses on the need for developers to find others willing to work for them, because programmers can't make graphics and artists can't program. The problem lies in the fact that each developer (programmer or artist) is working on their own game, and wants to get someone to work for them, not the other way around. This is a giant issue on BYOND. The good news? Don't look at me, this isn't a post about how to save BYOND, this is me talking about myself, so let's get back on track. Foomer wrote:
You may be bitter about it, but its not true. So not everyone has a talent for programming. Just because someone isn't good at something doesn't mean they can't do it. Look at Theodis. He's an awesome programmer, very talented in that aspect. Can't draw worth beans. He makes stick figures. Does this stop him from making games? No, he makes his games stick figures and all. The reverse is also true. Someone may not be good at programming, but that doesn't stop them from being able to do it. You can get away with a poorly-coded game with awesome design or graphics just as well as you can a very well-coded game with really sad graphics. (Design isn't really optional. A poorly designed game will suck no matter what.)
This got me thinking. People generally consider me to be a good programmer. I'm not. I'm a diligent programmer and I've worked for a very long time to learn the craft, but I don't have any special flair for it like some people do.
People generally consider me to be a good artist, too. In fact, a little while ago when I was hiring myself out as a programmer, several people approached me to do graphic work instead. I've never considered myself a graphic artist, though. My three siblings in art school are the artists, I just make "programmers art" to make my games more lively. Granted, I've spent years honing the craft and picking up techniques, but I have no innate flair for it. I simulate flair by throwing time at something.
So, yeah, by being diligent and spending a lot of time I can create good graphics and good code, but I'm not primarily a graphic artist or a programmer. I'm a game designer, it's an art as complex and noble as any other. I have been one ever since I can remember, and that's also why I'm on BYOND. I just forget that sometimes, like this week as I've been spending every free moment doing graphics for Regressia.
Posted by IainPeregrine on Tuesday, October 06, 2009 03:29PM
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#5 Neblim:
Sorry for reviving a dead blog post, but I totally agree. I am primarily a graphics designer and game designer. I don't really like switching from programming to drawing from time to time but I'm forced to since I'm making my game and nobody really wants to work for free on someone else's dream when they could work on their dream.
Right now I'm being paid to draw for Submerged organized by Satriat and I like it. Satriat gave me a good idea, find a reliable developer and pay them for work. I'm thinking about doing this for my game I've been drawing up. I could program it, but why waste my time when someone better can while I focus on the graphics and design of the game? Maybe I will hire Nadrew or someone. :)
Basically, I think Byond's community should start this up more and focus on their own talents in exchange for something (cash, favors like developing for their game). Maybe it will purk up the quantity of quality games on Byond.
Let's find out what Submerged can do and see if this system works in the long run. So far I can't see how it's not for me and Nadrew. :)
Seriously, why isn't this on the front page again? It's a damn good topic!
Friday, November 13, 2009 08:05PM
#4 IainPeregrine:
SuperAntx wrote:
> God forbid interesting posts from showing up on the front page. I gotta go make a best BYOND programmer poll, be right back.
I agree with your sentiment, which is why I self censor and only show the content I feel is of interest to the community at large. I don't think anyone else will ever follow my lead, but it gives me the right to righteously complain when they don't.
Tuesday, October 06, 2009 03:45PM
#3 Fugsnarf:
Someone that puts time and effort into their work to make it good is a good programmer in my book :)
I must say though, I've never really thought of this. I have always worked alone, and I can say that sometimes I do forget that I'm actually making a game since I'm spending so much time making the sprites and icons.
Tuesday, October 06, 2009 03:43PM
#2 Sonder:
I agree with you. It's how I started doing graphics. And Zaltron started with programming. Neither of us new what to do so we spent time looking up what to do and it starts to come Naturally to you. But we've been doing it off and on for 7-8 years now.
Tuesday, October 06, 2009 03:37PM
#1 SuperAntx:
"As such, I've decided not to show it on the front page."
God forbid interesting posts from showing up on the front page. I gotta go make a best BYOND programmer poll, be right back.
Tuesday, October 06, 2009 03:34PM