I've got some bad news for all of you, I've been very productive these last two weeks. If you read my last couple blog posts, then you know that I've been trying to spend my free time writing instead of programming. Lately that hadn't been working. I had come up against a plot problem in my story, and didn't know where to go. Meanwhile people were buying subscriptions to my games, so I worked on those instead. While working on the 8k contest, I dug into my Junk File to grab some quick character ideas and backstory when, lo and behold, I came across an idea I had written down a couple years prior that solved all my current writing problems and several others I hadn't even thought of yet.
So I've been writing like crazy - and that's the bad news for BYOND. BYOND has been fun, and I'm sure I'll be back in two months when my writer's block kicks in again, but I'm hoping that the time I spend here will be shorter with every visit.
That's the stuff that's important to me, now let's get on to the stuff that's important to you. Yes, I did say that Regressia is free now. I promised I'd release something new at the end of the 8k. Well, that ain't gonna happen (unless you want to read my rough draft [: ). The least I can do is release something to BYOND, and seeing as how most of you don't have Regressia subs, that game is pretty much new to 96% of you.
Thank you to everyone who purchased a subscription over the past year, and to anyone who donates money to me using the Regressia hub from this point forward. Should I ever release another game on BYOND, I'll continue to offer bonuses to Regressia subs like I do in Casual Quest.
To bad, I really did like what I was working on for the 8k. Want to help me finish it? The programming is done, with the exception of tweaking the AI - as the characters are unfinished, there is no way to test the effectiveness of the AI. How can the programming be finished if the characters are unfinished, you ask? Well, a kick or a punch is exactly the same thing no matter the character, you just have to input how far the characters' legs and arms extend and how potent the attack is. For instance, Alea's kick extends much further than Sean's, but Sean's punch is much more powerful than any attack Alea has.
I am, of course, talking about this. (Please excuse the background image; it's a place-holder I found online, and would not appear in the finished product).
It's actually pretty darned fun, and works over the internet surprisingly well (granted, all my tests so far have been on servers not experiencing lag). All I need is images (and sounds and music, though those are on the 'want', not 'need', list). Care to help me out? Here's Sean. What you see there are the basics all characters need: basic attacks, guarding, hurt, etc.. Here's Badru's unfinished sprite sheet. He needs a lot of love.
Think you can finish Badru (and maybe give him a better name) or make a character of your own? Send me your sprite sheet and if it's complete and usuable*, I'll finish Jeet Kune Do 2.
*Usuable: All the frames look good and polished. No frames look like they were hacked together in 5min in MS Paint. Character could not fit in perfectly with the sprites in Elation.DBZrelegr8.
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