Skills odds and ends in Casual Quest
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There are a lot of odds and ends in the skill system that will need to be cleaned up. For instance, the rogue fire arrow doesn't work, and the cost of a lot of skills is now standard, when it used to be different for each class. For instance, the High Priest shouldn't have a revive that costs the same as the cleric, and Kai's custom has a heal that costs 1 point, but should cost a third of his aura (something like 64, I forget). This means that we'll probably have to make subtypes of certain often used skills (like heal) with different costs for different classes.
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The conjurer's Titan seems a little dumber, but he still attacks now and then.