When I changed an /obj to a /turf, it was ontop of an undense turf (grass; the obj was trees). Now, I figured it would simply replace the grass under the trees (but it obviously didn't) it just merges them together at runtime, and makes undense trees.
Now, I have to go back and manually replace thousands of trees... it would be -great- if there were an easier way to do this. Because now I'm going to spend the rest of the day remapping 75% of my map.
I do not understand why Dream Maker even allows you to stack two turfs if they'll simply merge anyways.
EDIT: Also, the grass tile is the default /turf type, so if I make a New() for the grass tile, it will affect all turfs, thus defeating the purpose of replacing the objs (Because it takes 10x longer than it did before to start the game up when the trees were objs)