ID:246277
 
(See the best response by DarkCampainger.)
What would be the best way to make a combat system for a game similar to dragon ball z?
-bump-
In response to ImmeasurableHate
Best response
ImmeasurableHate wrote:
-bump-

It's barely been a half hour!

Also, if you want it like the show:
mob/verb/Spirit_Bomb()
world<<"AHHHHHHHHHHHHHHHHHHHHHHHH!"
sleep(99999)
new/obj/SpiritBomb(loc,dir)


But seriously, you'll need to be more specific if you want help.
Ik i bumped it so it can be seen on forum first xD. But thats more for a skill I mean hand to hand.
In response to ImmeasurableHate
ImmeasurableHate wrote:
Ik i bumped it so it can be seen on forum first xD. But thats more for a skill I mean hand to hand.

He was just joking, obviously don't use that code. >_> Look at the libraries.
Thanks for the advice Yut Put I will do that!
It's not possible to make a game with a combat system like almost any television show. You need to be a lot more specific in what you're going after. Do you want it to be turn based? Do you want it to be real time? Will people be limited in what they can do? Will they be taken to their own little are, or will battle be in the over world? You have to come up with what you want, exactly, in a form suitable for a design document. If you want to reference other games for what you want to achieve, that's fine. But what you can not do is just refer to a movie, or TV show, or comic, or whatever, and just say, 'I want that!'. They have a whole set of restrictions and capabilities that games just do not have. They are two different media types, and as such need to be treated that way.
In response to Popisfizzy
Popisfizzy wrote:
It's not possible to make a game with a combat system like almost any television show. You need to be a lot more specific in what you're going after. Do you want it to be turn based? Do you want it to be real time? Will people be limited in what they can do? Will they be taken to their own little are, or will battle be in the over world? You have to come up with what you want, exactly, in a form suitable for a design document. If you want to reference other games for what you want to achieve, that's fine. But what you can not do is just refer to a movie, or TV show, or comic, or whatever, and just say, 'I want that!'. They have a whole set of restrictions and capabilities that games just do not have. They are two different media types, and as such need to be treated that way.

Well really looking for something Hu2 style.
In response to ImmeasurableHate
ImmeasurableHate wrote:
Well really looking for something Hu2 style.

I'm not sure what Hu2 is.
In response to Popisfizzy
Popisfizzy wrote:
ImmeasurableHate wrote:
Well really looking for something Hu2 style.

I'm not sure what Hu2 is.

Falacy's game Heroes United 2
In response to ImmeasurableHate
I've never played it, so you'll have to describe the battle system to me.
If you're not familiar with it, Pmitch and a few were working on a game called Dragonball Online II. It had the most accurate combat system similar to the fighting seen in the series.
I suggest trying to get a hold of him and asking him a few things.
In response to Mr. Robert
Mr. Robert wrote:
If you're not familiar with it, Pmitch and a few were working on a game called Dragonball Online II. It had the most accurate combat system similar to the fighting seen in the series.
I suggest trying to get a hold of him and asking him a few things.
Ahh ok thanks