ID:669162
 
Does anyone here have any idea how to make 1? I tried and had no luck >.< And none of the demos are any help there more for like card games or something I need something along the lines of FF or Chrono Trigger.
Falacy might have a clue how to make one.
Idk Falacy.
Ah. Hmm. I'll see what I can find.
Is the system you're going for meant for multi-player turn-based, or single-player? Also, this seems to be a topic geared more for Design Philosophy.
Ahh I wasn't sure were to post the topic and multi-player.
If it's multi-player, then you can just set up a world "control" that gives everyone a turn to choose their actions. Once everyone is done, execute their actions and repeat.
But I don't understand I am trying to do random encounters and so on the way ur talking is like a card game something I am not looking for. or maybe I am just reading it wrong.
I see what you mean now. In that case, you are likely going to want to figure out how to do map instancing so each battle has it's own map. Then just control the turns internally via a battle datum or something.
Ill give that a try.
I find this to be to advanced for my programming lvl >.<
A TBS is surprisingly easy to make for an intermediate programmer. Basically you want a loop that either handles player input for their characters and the enemy's AI input and loop through inputs until a condition is reached (one side is dead)
My Phase library has been tested in multiple projects as was my Turns library before that. Both offer abstract constructs which are not limited to card games or RPG battles.
I consider myself an intermediate and find it rather fairly challenging to make it a 1 player final fantasy-like rpg. It took me 1-2 hours to complete. But for 2 players I found doing that very hard. After hours I couldn't do it