| On Click(), control is sent as a list of 4 objects. On MouseDown(), control is sent as a list of 0 objects.
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4 |
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4 |
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| When bugs and glitches attack! Update edition!
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4 |
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| Can BYONDexe distribute single player mode DMB to EXE?
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9 |
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| My thoughts on if BYOND made a PlayStation Vita Developer App.
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36 |
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| When custom fonts attack! The assassin of games correctly running!
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12 |
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| When suddenly, a wild League appears! League uses WRITE FAILURE! It's super effective! Write() has fainted!
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10 |
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| New membership, new demo, EVEN NEWAR DEMO... NEW STUFF!!! Umad? Yeaumad, ithinkumad. Y U SO MAD? I R SO PRO? NU.
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0 |
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| My opinions *coughrantscough* on why there aren't any new developers going to Byond
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151 |
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| Issues when using HTML code to display video cutscenes on a browser window using winset and winshow.
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22 |
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| I have decided to end this Great Ninja War between the two series and break them down into very specific categories to …
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4 |
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| New gameplay features added!
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9 |
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| This is where I may possibly take "Building my Net Dream" further than just DM Coding.
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10 |
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| 5 Sound offset controls (vars) that I am requesting be placed into the DM Language.
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0 |
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| Is there anything I can use to have SendPage() check if the recipient is an actual Byond Key?
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3 |
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| Just wondering if there's such a var that sets the looping offset of a sound.
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21 |
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| Have any dreams/nightmares about computer stuff? Post it here!
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2 |
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| CC2 never fails to amaze me how much their AI can fail by spamming.
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3 |
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| What should every game have? What the players want? Or what the devs want? You decide!
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38 |
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| I made a jump code, but it doesn't work really good. Any fixes to it so it makes the Movie Clip actually go up then …
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5 |
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| A problem since '07-'08 when you change how you display DM code in the DME.
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6 |
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| I'm wondering if it's possible to do Voice Chat in Byond DM code. Is it?
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18 |
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| I finally finished demo 11. Read for the changelog on what I added/fixed!
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2 |
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| Major additions and bug fixes done here! Update seen 'round the world!
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3 |
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| Demo 10 fixes! Got a lot accomplished here!
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0 |
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| A remake of the most popular anime video game for B.Y.O.N.D.!
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25 |
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| That's right! I released Demo 10! Now you can play as sasuke and naruto, or you can face off Sasuke in a one-player …
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0 |
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| Demo 11 is close to done! Just a few more things and I can upload it!
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0 |
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| A post showing where new posts on game updates will go and the newest updates I have made!
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0 |
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13 |
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| A few ideas I thought up while making my Detective game that can improve the way interfaces are made in Byond.
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0 |
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| A new addition to the fun isometric game called Naruto Shippuden: Ultimate Ninja Storm 2 Byond consisting of two new …
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0 |
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| Finally, the most anticipated update. Gameplay style changed from Side Scroller to Isometric!
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6 |
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| Being that there is no current way to change the rectangle of isometric views, I decided to request it as a new …
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3 |
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| The Eighth demo of UNS2ByondMultiplayer has been released! …
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13 |
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| Put new profile info and images on.
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2 |
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| A little about me and what I do on Byond, projects I'm working on with progress on them, and the fact I got a …
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0 |
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| My reasoning to why this game is the best on Byond so far.
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3 |
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| SOUND_UPDATE won't work without having to replay the sound. Any other way to have sounds updating without having to replay it?
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10 |
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| I learned lists a few weeks ago, now I need to know how to have the game randomly select two people from a list of mobs!
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3 |
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| My patience with "AD ALNRTUUCHARS!!!" has ended. Read this post before asking what characters we are adding!
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4 |
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| Three workarounds you can do to prevent further annoying complaints of corner spam!
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1 |
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| The Infamous invincibility bug where a player logs in inconveniently right before the server refreshes the player list to become invicnible with 0 density.
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6 |
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Jun 19 2013, 8:26 am
Once I release Demo 16 I will upload it to BYOND on two separate files. One will be installed thru the hub and pager for the wifi mode, the other is going on the hub description for single player mode.
This may take a while, still fixing up some glitches.