| I think the title speaks for itself. I think an api for the scoreboard could go a long way.
|
|
2 |
|
|
| https://discord.gg/hcZXD6M We're gonna be posting all of our updates + progress on there.
|
|
0 |
|
|
|
3 |
|
|
|
3 |
|
|
|
10 |
|
|
| Hello again friends, last week we've started adding in content that will be premiering in the trailer for LoF's Square …
|
|
9 |
|
|
|
6 |
|
|
| Greetings friend! We've got another packed devlog this week, so grab a drink and enjoy today's read! Last week, we …
|
|
11 |
|
|
| Hello again LoF followers! It's been a pretty interesting week, we actually dove into some world content this week, and …
|
|
18 |
|
|
| Hey there LoF fans! Time for another weekly devlog full of awesome content! It's been a pretty busy week and I'm really …
|
|
10 |
|
|
| Salutations my most favorite people ever! Hope you all had a wonderful 4th of July, BBQ'd lots of food. I had a well …
|
|
46 |
|
|
| Hello LoF followers, really late devlog this week! Extremely sorry, but there was a reason for this! Last night we made …
|
|
23 |
|
|
| Hey guys! Ishuri back again with another devlog this week! This week we get to show off the long anticipated Rogue …
|
|
8 |
|
|
| Greetings and Salutations, friends! We're back this week with some brand new Ward techniques. Ward's earth elemental …
|
|
11 |
|
|
| Hey guys, back again with another late devlog (although at this point they might as well be the normal scheduling now) …
|
|
15 |
|
|
| So in response to the recent hurdle I've run into as to how many particles can be drawn at once, I've decided to turn …
|
|
7 |
|
|
| (EPIC Ward Art brought to you by SulLight!) Hello again, another week of updates brought to you by the awesome team at …
|
|
15 |
|
|
|
26 |
|
|
|
2 |
|
|
| Greetings! Last week I shared revealed to you guys the first class in play in our developer's venture, Wards. This week …
|
|
36 |
|
|
| Hello again! I apologize for the late post this week, we were caught up with preparing classes. This week I'd like to …
|
|
20 |
|
|
| Another week of updates, and this one was quite the workload! Last week we began introducing our work in progress nodes …
|
|
13 |
|
|
| 20th devlog here, this marks 20 weeks of updates and I gotta say I am happy with the development pace! We've actually …
|
|
33 |
|
|
| you can already apply animate to a plane and have elements on separate planes all animate together, so I'm hoping this …
|
|
2 |
|
|
| DESIGN Due to us shifting gears and putting more focus in the design aspects of the game and concentrating more on …
|
|
10 |
|
|
| Hello again folks, it's that time of the week again. Sorry for the late post this week, my internet went out as I was …
|
|
9 |
|
|
| Hey guys, back again with another weekly update on the game's rise to completion! I'd like you to meet Luke Ford, our …
|
|
13 |
|
|
|
2 |
|
|
| With another productive week behind us today makes our 16th consecutive devlog. That's four months of work. Today also …
|
|
13 |
|
|
|
1 |
|
|
| Dialogue, Character Portraits, Tutorial
|
|
19 |
|
|
| I honestly think this would be a really amazing feature to have but I'm not sure how feasible this really is. This …
|
|
4 |
|
|
| I am requesting full screen for the webclient. You know, like the one youtube has, to cover the entire monitor.
|
|
3 |
|
|
|
0 |
|
|
| I noticed that in Insert() you can't set up whether the state loops indefinitely or not, this would be nice to have.
|
|
1 |
|
|
|
6 |
|
|
| Hello everyone! Ishuri back again with yet another GIFt basket for you all this week. I hope you all had a good …
|
|
8 |
|
|
|
3 |
|
|
|
2 |
|
|
| We're back again with a GIFt basket.
|
|
5 |
|
|
|
4 |
|
|
|
1 |
|
|
| Hello people of BYOND! Another devlog this time brought to you by me because our good friend Pixelcomet had something …
|
|
7 |
|
|
|
26 |
|
|
| A poll that isn't based on biasism.
|
|
9 |
|
|
| SulLight has been working on a banner for the upcoming Land of Fire We've been recording the work and did a little …
|
|
10 |
|
|
|
1 |
|
|
|
4 |
|
|
|
3 |
|
|
Apr 8 2017, 6:35 am
That's what we aim for, we are using Vylocity now as a game engine, it really does the trick! Just keep your eyes on the BYOND hub, you'll know when the game is up and ready.