Isle_Master

Joined: Jun 01, 07

Email

My games

 

 

2nd Game... Found Flaws

Had another great game last night. Found quite a few small bugs and one critical one. I will be making the following changes:

1) Fix the trading bug, currently you lose double the resources you trade... woops

2) Make it so that people know who's cashing cards.

3) Fix the time limit bug on turns.

4) I'm going to increase the cost of cards to 3 and put more 10 army bonus cards in the deck.

Posted by Isle_Master on Friday, June 08, 2007 07:12AM - 2 comments / Members say: yea +0, nay -0

1st Trial Game of Isle Master was Successful!

Had the first game of Isle Master last night. Wizard Toot and Murph were great opponents with lots of great ideas. It was a great game with Wizard Toot trying to control the oil in the maps center. After 2 hours of play, there was no clear winner, but Wizzard Toot had accumulated the greatest wealth. All in all, there were no major flaws in the game. The following changes will be made for the next game:

1) You will be able to tell what territories are in conflict with each other.

2) Each players speach will be colour coded.

3) Trading will occur after production, so that players actually have money to trade with.

I have attached a set of game instructions on this site.

Posted by Isle_Master on Thursday, June 07, 2007 07:36AM - 1 comment / Members say: yea +0, nay -0

 

 

Blog Calendar

June 2007
Su Mo Tu We Th Fr Sa
          1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
 
   

My hosted files

My Guilds