Equipment Code Broken? in Developer Help
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Code:
obj verb Get() set category=null set src in oview(1) src.Move(usr) usr << "<b>You picked up a [src]!<b>" Drop() set category=null set src in usr src.Move(usr.loc) usr << "<b>You dropped your [src]!<b>"
verb Equip() set category=null set src in usr if(usr.equip >= 15) usr << "[src.name] is already equiped" else usr.equip += 1 usr.overlays += src.icon suffix += "{-Equiped-}" usr << "<b>You equip your [src.name].<b>" Un_Equip() set category=null if(usr.equip == 0) usr << "You don't have anything equiped" else suffix = "" usr.equip -= 1 usr.overlays-=src.icon usr << "<b>You place your [src.name] back into your inventory.<b>"
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Problem description:
Alright. So this code worked before. Its supposed to overlay the object you are equipping's Icon when you equip. However, it doesnt do jack shit. Any thoughts on why?
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