| Oh, and also because __IMPLIED_TYPE__ was implemented to only work in macros (🙁) this is also made even more …
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| I would like this to work: /datum/x var/L = list(1) + list(2) This allows 2 things primarily: 1. Easier interactions …
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| In the meantime we have been forced to use the following hax in order to get byond://?debug=status input from DM: …
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| Logically I am cropping. So I call Crop(). Crop() is slow. The solution to that shouldn't be a separate hack that is …
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| Would be nice to let this work out of the box: ASSERT(ismob(thing), "[thing] is not a mob") I have a hack for this …
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| I changed the title to make it more clear :-)
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| tg uses Windows for all our populated servers if it makes things easier
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| Nevermind, they are only references to the specific name and not to the object: /datum/weakref var/reference …
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| We have a lot of procs that are guaranteed to error if called improperly. For example: balloon_alert("over here!") …
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| > unless you are expecting the compiler to optimize your code for you. Yes. Basic language constructs being …
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| I'm reaffirming myself the define is the best route for this rather than something like map_icon since I recently added …
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| That would not work for any of our use cases if it limited what was inside the list, and was only available at compile …
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| Currently, I use Dream Daemon to be able to easily read out runtime logs, world logs, etc when iterating on new …
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| FWIW we currently do this in SS13 by packaging it with rust-g.
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| There is also only one reason that this: var/mob/moth = allocate("Mothblocks") would not be identical in compilation to …
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| `return .` currently compiles to a `GETVAR dot`, then `RET`. `return` currently compiles to `END`, with the dot being …
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| This would be an EXTRAVAGANT feature to have, +1
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| > (suggested to me; it wasn't my idea) :)
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| this guy makes the BEST byond games :) have some lines
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| +1 -- It's extremely difficult to find good use cases for particles when anything that has them and moves looks …
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