Code:
I have no code to show because i don't know what is or could be making this problem..
Problem description:
The problem is that all things, mobs and objects, that are normally dense seem to be treated as if they are not. i have set density = 1. still i can walk through people.
This happened after i tryed to mix alittle with the icon size of the .dmi files. so i made a 48x48 icon size .dmi and changed the pixel_x value of that icon to fit within the 32x32 that are normally dense.
after this, suddenly everything is as if it was set to density = 0. i've tryed removing the .dmi i made and the small change i did in the codesnippit ("src.pixel_x -= 7") which i believe should not cause these problems? and yet the problem prevails.
So any ideas on what has happened here? much appriciated.