I have no code to show because i don't know what is or could be making this problem..
The problem is that all things, mobs and objects, that are normally dense seem to be treated as if they are not. i have set density = 1. still i can walk through people.
This happened after i tryed to mix alittle with the icon size of the .dmi files. so i made a 48x48 icon size .dmi and changed the pixel_x value of that icon to fit within the 32x32 that are normally dense.
after this, suddenly everything is as if it was set to density = 0. i've tryed removing the .dmi i made and the small change i did in the codesnippit ("src.pixel_x -= 7") which i believe should not cause these problems? and yet the problem prevails.
So any ideas on what has happened here? much appriciated.