turf |
Problem description:
Alright. Here's my work-in-progress code for edge scrolling. I'm worried about two things:
A) The mass Mouse_Entered() callings. I tried to design in quick breaks if the scroll is turned off by the player, but I'm assuming most will use it.
B) Simply setting the eye to the new loc. Is there a better way to do this, rather than just teleport it one step? This makes it very jumpy.
C) Also, this assumes my default view size. I'm planning on generalizing this later.
Actually, is there a better way to do this overall?
Would be my suggestion.