Tl;Dr of Post: I have plans but I'm busy; enjoy the tech demo/HUB Here.
It is that time of year again when people start to get less free time and start to get back into the school year. As such I haven't found time to work on RPG but I have been thinking out it.
I added a HUB for the game, and included the tech-demo for feedback.
It currently keeps track of highest-level and deepest-floor reached.
In my last post I asked a question about session-based play. What this would entail is a few people creating a "session" and the host starting when ever he feels ready. Death is permanent but doesn't result in the game ending until all the players are incapacitated. Nothing would regenerate/re-spawn either and I'm still debating how to handle late joiners if at all.
The original idea for RPG was to have a open over world with various dungeons opening all over it of varying degrees of difficulty. While I still want to do that I'm apprehensive whether it will be appreciated or not.
The session based idea will stand for now until I feel I have a good working solid base, at which point I'll feel comfortable with applying a over world.
Edit: I added a crude monster scaling for the moment so that the rats and slimes aren't useless later on (since I have to add more monsters).