| Many ORPG games use the standard experience(XP and level model to reflect character growth and development. This, like …
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| I am staying with my parents until the 1st and wanted to work on a BYOND project during downtime between family events …
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| I saw mommy groping Santa...... http://www.msnbc.msn.com/id/ 22315962/ Funny on so many levels.
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| Doors have been reworked a bit and now use a bitflag system to store states. On the user end, this shouldn't make any …
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| The dvergar (or "dwarves" as they are often called by humans) are an ancient people thought to be native to the Dragon …
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| I have been playing Dwarf Fortress a bit and think that this style game would be a great project for a BYOND single …
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| After messing around a bit, I am left wondering if there is any reason why leathercraft and threadcraft should be …
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| I have been expanding the crafting system a bit. I didn't like crafting a sword directly from an ingot. I like the idea …
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| Seriously. This little package is quite robust. I have been using it to set up quests for Myth and you can do some …
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| I love Halloween! Last night, Jen, Rex, and I headed out to lower Greenville. Rex was the "Crypt Thing" (a sort of grim …
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| Some pretty good humor here. I am almost equally amused by the melting bloviations over Gore's win (as if anybody …
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| First, he cheats on the best thing to come from Britain since America, Elizabeth Hurley for this: …
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| How about some white supremacist neo-nazis arguing about whose religion is gayer: …
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| All items available from shopkeepers are now craftable and patterns have been added to shopkeepers. This includes food, …
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| I have been considering how to approach single weapon (one or two-handed), two weapon and weapon/shield fighting …
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| I am trying to figure out the relative utility of various armaments in skirmish/company scale combat between American …
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| Small Update: Bags have been fixed so that weight does not disappear when items are placed in a container. This should …
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| So, I had some friends over for a barbecue on Saturday. I grilled fajitas, bratwurst, hamburger, hotdogs, pork ribs- a …
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| Random artifact generation has been implemented. Artifacts come in 5 ratings- minor, lesser, normal, greater, and …
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| Minor Updates: Reverted to the original saving/player storage system. Lawful guards will now properly attack …
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| Even if you are a ninja. http://news.yahoo.com/s/nm/ 20070831/od_uk_nm/ oukoe_uk_china_ninja Apologize or we hunt you …
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| I have ditched the old file saving routines. Previously, Myth used a system similar to many muds whereby each player …
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| Ideally, all or most economic transaction in Myth will be player based. Hopefully, players will utilize other player …
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| A minor update that has major implications. The command structure has been updated to allow non client mobs to execute …
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| Kine die and kin die. All men must die; but a person's legend never dies. No mortal lives forever, and eventually all …
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| In Myth, currently you first prospect for a mineral vein, then mine it. The location (and your skill) determine what …
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| An interesting, if brief, perspective on MUDs from …
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| According to http://www.cwire.org/ website-value-calculator/ (which is worth $18,325) Some other site values: …
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| Well, the new design had some kinks. Specifically, it was annoying and didn't take into account various primary …
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| Yeah, I pretty much can't leave things alone. I didn't like how the existing craft system didn't allow for many …
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| Apparently stock in John McCain is way down: http://www.msnbc.msn.com/id/ 19714417/ Can't say that I am surprised (or …
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| (Warning: Spoilers)
*****
1408 tells the story of horror hack writer Mike Enslin (John Cusack) who travels to various …
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| Fixed a few bugs -Stats could return as 0 causing division errors -Attacks that were dodged/blocked/etc. switching the …
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| I am curious to see how many people here in forum land do any sort of design documentation and, if so, what kind. It is …
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| I have not been happy with how size currently behaves in my game. Currently, there are some size levels (such as tiny, …
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| Small Update: Fixed a bug in the combat routine where it was checking action readiness instead of combat readiness …
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| Small Update: Objects can now be flagged with certain interactions. So you can sit on a chair, lie on a bed, etc. You …
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| Turning back to my crafting systems after a brief stint getting tracking to work (thanks to Theodis' excellent …
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| I am revisiting my path finding idea for a text mud. For those unfamiliar, in a text mud a room is linked to other …
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| I got bored making patterns for crafting, so I decided to work on the quest engine a bit. And by quest engine, I mean …
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| http://www.handdrawngames.com/ DesktopTD/ Hrm, that might make a fun BYOND project.
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| Just a quick progress report. I messed around with the saving routines to try to bring down the world area file size …
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| While doing the crafting systems, I have come to an interesting dilemna. Currently, randomly generated equipment tends …
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| Currently, you extract resources form the world in a raw form. These "resources" can generally be refined into usable …
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| The crafting engine is coming along slowly. Currently the format is craft [material] [pattern]. So, for instance, if …
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| The foozle misses you. Your slash critically wounds the foozle's arm! The foozle is too badly wounded to continue …
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| I have been working on resource extraction for MYTH. Butchering is functional and the main way to acquire hides, bones, …
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