| http://www.randomthoughts.net/ mercs/ Check it out. -James
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| Well, I've been trying to think of ways to discourage antisocial behaviour in online rpgs. (I do not buy the argument …
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| Well, for my current project I decided to implememt a somewhat demand driven economy. Basically, it works like this: …
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| Okay, after messing around with a Rogue inspired hack-n-slash "RPG", I got to thinking (always dangerous). It might be …
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| This simple, commented example shows how to have obj's that periodically spawn mobs.
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| Okay, there seems to have been some confusion lately over what exactly a copyright is, how it is obtained, etc. so I …
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| Anybody have a good wave of dice rolling? Random question, I know, but I have yet to find one..... -James
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| I have read numerous posts by pro-PKers, but it got me to thinking... As a game designer why in the world would you …
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| Check out the latest incarnation of Destiny Online. Pop over to byond://dantom#jamesmurphy/ DO2.dmb. Not much to do at …
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| Man oh man, what a treat! Now I can just make graphics for a single color of clothing and let players dye them whatever …
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| Okay, I am trying to make it so that players can delete old characters they no longer wish to play. The problem is …
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| I have a Unix shell account and some free space and was wondering how to do this. Can I just load up the dmb file or do …
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| Well, I have a good friend who is trying to develop a free Everquest type game and asked me if I knew any programmers …
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| This is more of a semi-technical question, I guess, but here goes. Do you think it is better to have get/wear/drop type …
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| Okay, I am trying to use bitvectors but I am not sure how I would check and set/clear them. Say I have the following: …
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| 1) Multiple sound channels/ The ability to play more than one sound simultaneously. 2) Off-tile placement/movement …
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