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Dec 13 2011, 11:35 am
Playing around with a new approach, I shortened the stride and the overall dimensions. I hope he doesn't look like a midget!
Dec 13 2011, 11:45 am
Your previous base had a neck, this one should too. Perhaps such an adjustment would make it look less like a midget. Though, his arms look too long.
As with the movement, he still looks stiff. This is probably due to his torso not moving.
Dec 13 2011, 3:10 pm
Updated with longer neck, shorter arms, torso rotation, and general shading and facial tweaks.
Dec 13 2011, 5:01 pm
That looks much better.
Dec 14 2011, 4:50 am
Amusingly this looks MUCH better than the previous iteration. Looks kind of chubby though.
The anatomically left leg feels like it's reaching too far to the anatomical left. Like his left leg is farther away from the center of gravity than the right leg.
Dec 14 2011, 5:19 am
Looks pretty good... But the feet movements look a tad bit off... not sure why though (No im not talking about the left leg, just the way the feet are landing...)
Dec 14 2011, 5:20 am
That looks a lot more boss now. My main issue was the legs but it's fixed now.
Dec 14 2011, 8:56 am
I'll see what I can do on the leg placement. Yeah, he still looks a bit chubby for a wasteland survivor.....
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