The player walk animation is 8 frames as opposed to the 4 Castlevania used and I tried to minimize the odd posture while still maintaining the "feel".
And here is a bad guy:
Shorter walk animation (6 frames) but still three times as many as the old NES sprites.
Both use a 16 color palette (15+clear), so would actually be more SNES level.
C&C welcome.

