Towards a less "list"y Inventory in Design Philosophy
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In most RPGs, the inventory system looks more like Baldur's Gate or Diablo and less like a vertical list. Since skins give us greater freedom in our interface style, I was wondering if anyone has attempted a less list looking inventory system. I was imagining that a beginining might be using a grid system where every item has an x and y position (maybe even a secondary map?) obtained based on where the item is drag and dropped in the inventory pane and the inventory displays based on that position as opposed to a list. It could be even be exapanded to allow for various item sizes so that an object con occupy more cels (say a large item).
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