Leathercraft v. Threadcraft; A Poll in Off Topic
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Poll: Should the Threadcraft skill include leatherworking?
| Yes |
71% (5) |
| No |
28% (2) |
Login to vote.
After messing around a bit, I am left wondering if there is any reason why leathercraft and threadcraft should be separate skills. It seems to me that for game purposes, leathercraft would be subsumed by threadcraft. There are already some logical jumps (IE that the same skill used for making a leather jacket is also used for making boots), but this doesn't seem to far fetched (a primitive leatherworker would probably be able to do both). Does it stretch credulity too far to mix clothwork in there? My concern is that separating makes players split hairs in skill allocation for no good reason. OTOH there is something to be said for tailoring and leatherworking being separate crafts. Comments addressing balance issues, immersion, and fun are appreciated.
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I expect that leatherwork involves a bit more than just a needle and thread. I expect that the leather needs softening, shaping for things like boots etc.